#[repr(C)]pub struct Velocity3D {
pub linear: Vec3,
pub angular: Vec3,
}Expand description
A 3D body’s speed: meters per second, and radians per second around each axis. Read it after a step; write it to set the speed.
use ponko::*;
let thrown = Velocity3D::linear(vec3(0.0, 4.0, -10.0));
assert_eq!(thrown.angular, Vec3::ZERO);Fields§
§linear: Vec3Meters per second.
angular: Vec3Radians per second around X, Y and Z.
Implementations§
Trait Implementations§
Source§impl Clone for Velocity3D
impl Clone for Velocity3D
impl Copy for Velocity3D
Source§impl Debug for Velocity3D
impl Debug for Velocity3D
Source§impl Default for Velocity3D
impl Default for Velocity3D
Source§impl<'de> Deserialize<'de> for Velocity3Dwhere
Velocity3D: Default,
impl<'de> Deserialize<'de> for Velocity3Dwhere
Velocity3D: Default,
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for Velocity3D
impl PartialEq for Velocity3D
Source§impl Serialize for Velocity3D
impl Serialize for Velocity3D
impl StructuralPartialEq for Velocity3D
Auto Trait Implementations§
impl Forget for Velocity3D
impl Freeze for Velocity3D
impl RefUnwindSafe for Velocity3D
impl Send for Velocity3D
impl Sync for Velocity3D
impl Unpin for Velocity3D
impl UnsafeUnpin for Velocity3D
impl UnwindSafe for Velocity3D
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