ponko 0.0.1

A fast 2D game engine for simulating millions of things: ECS on all cores, hot reload, an in-game inspector, AI-agent control, and a C++ API.
Documentation

Ponko

Ponko is a Rust game engine with an archetype ECS, 2D and 3D rendering, physics, audio, networking, a runtime inspector, and C/C++ bindings.

Formerly Crabby Engine. Ponko starts a new release line at 0.0.1; APIs may change while the engine develops.

[dependencies]
ponko = "0.0.1"
use ponko::*;

fn main() {
    Game::new("Ponko", 800, 600).run(|_| move |_ctx: &mut Ctx| {});
}

Packages: ponko, ponko_ecs, ponko_ffi, ponko_mcp, ponko_unity, and ponko_bench. The MCP executable is ponko-mcp. The existing C/C++ headers and crabby_* symbols remain available. Source directories retain their existing names during the transition.

Website: https://ponko.dev/ (being set up). API documentation: https://docs.rs/ponko.

Licensed under MIT OR Apache-2.0.