pub struct UiInput {Show 17 fields
pub pointer: Vec2,
pub pressed: bool,
pub held: bool,
pub released: bool,
pub wheel: Vec2,
pub next: bool,
pub previous: bool,
pub direction: Vec2,
pub confirm: bool,
pub cancel: bool,
pub shift: bool,
pub select_all: bool,
pub backspace: bool,
pub delete: bool,
pub home: bool,
pub end: bool,
pub text: String,
}Expand description
Input snapshot in logical window coordinates. Ctx supplies this each
frame; tests and custom hosts can call Ui::frame directly.
use ponko::*;
let mut ui = Ui::default();
ui.frame(vec2(800.0,600.0), &UiInput::default());Fields§
§pointer: Vec2Pointer position in logical window units (before user scaling).
use ponko::*;
let _ = UiInput::default().pointer;pressed: boolPrimary pointer pressed this frame.
use ponko::*;
let _ = UiInput::default().pressed;held: boolPrimary pointer held.
use ponko::*;
let _ = UiInput::default().held;released: boolPrimary pointer released this frame.
use ponko::*;
let _ = UiInput::default().released;wheel: Vec2Wheel displacement in logical units (positive scrolls down/right).
use ponko::*;
let _ = UiInput::default().wheel;next: boolTab/next focus.
use ponko::*;
let _ = UiInput::default().next;previous: boolShift-tab/previous focus.
use ponko::*;
let _ = UiInput::default().previous;direction: Vec2Directional focus, caret or slider movement (-1..1 per axis).
use ponko::*;
let _ = UiInput::default().direction;confirm: boolEnter/space/gamepad south.
use ponko::*;
let _ = UiInput::default().confirm;cancel: boolEscape/gamepad east, pops a screen.
use ponko::*;
let _ = UiInput::default().cancel;shift: boolShift extends text selection.
use ponko::*;
let _ = UiInput::default().shift;select_all: boolSelect all text.
use ponko::*;
let _ = UiInput::default().select_all;backspace: boolDelete before caret.
use ponko::*;
let _ = UiInput::default().backspace;delete: boolDelete after caret.
use ponko::*;
let _ = UiInput::default().delete;home: boolMove caret to start.
use ponko::*;
let _ = UiInput::default().home;end: boolMove caret to end.
use ponko::*;
let _ = UiInput::default().end;text: StringCommitted text; control characters are ignored.
use ponko::*;
let _ = UiInput::default().text;Trait Implementations§
Auto Trait Implementations§
impl Forget for UiInput
impl Freeze for UiInput
impl RefUnwindSafe for UiInput
impl Send for UiInput
impl Sync for UiInput
impl Unpin for UiInput
impl UnsafeUnpin for UiInput
impl UnwindSafe for UiInput
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