pub struct PassReport {
pub name: String,
pub ms: f32,
}Expand description
One GPU pass, in RenderReport::gpu_passes.
Fields§
§name: StringThe pass’s name (“shadows 0”, “opaque”, “bloom”, …).
ms: f32Its GPU time in ms.
Trait Implementations§
Source§impl Clone for PassReport
impl Clone for PassReport
Source§impl Debug for PassReport
impl Debug for PassReport
Source§impl Default for PassReport
impl Default for PassReport
Source§impl<'de> Deserialize<'de> for PassReport
impl<'de> Deserialize<'de> for PassReport
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for PassReport
impl PartialEq for PassReport
Source§impl Serialize for PassReport
impl Serialize for PassReport
impl StructuralPartialEq for PassReport
Auto Trait Implementations§
impl Forget for PassReport
impl Freeze for PassReport
impl RefUnwindSafe for PassReport
impl Send for PassReport
impl Sync for PassReport
impl Unpin for PassReport
impl UnsafeUnpin for PassReport
impl UnwindSafe for PassReport
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