pub struct ParticleGradient(/* private fields */);Expand description
A piecewise linear RGBA gradient, interpolated in the supplied color space.
use ponko::*;
let g = ParticleGradient::new(vec![(0.0, Color::WHITE), (1.0, Color::BLACK)]);
assert_eq!(g.sample(0.5).r, 0.5);Implementations§
Source§impl ParticleGradient
impl ParticleGradient
Sourcepub fn new(keys: Vec<(f32, Color)>) -> Self
pub fn new(keys: Vec<(f32, Color)>) -> Self
Creates a gradient; panics for empty, unordered or nonfinite keys/colors.
use ponko::*;
let g = ParticleGradient::new(vec![(0.0, Color::WHITE)]);
assert_eq!(g.sample(1.0), Color::WHITE);Examples found in repository?
examples/particles.rs (lines 20-23)
5fn setup(ctx: &mut Ctx) {
6 ctx.camera3d.position = vec3(0.0, 2.0, 7.0);
7 ctx.camera3d.look_at(vec3(0.0, 1.0, 0.0));
8 ctx.sky.atmosphere = false;
9 let emitter = ParticleEmitter3D::new(ParticleSettings3D {
10 rate: 120.0,
11 burst: 40,
12 lifetime: (0.7, 1.4),
13 speed: (2.0, 4.0),
14 shape: ParticleShape3D::Cone { angle: 0.45 },
15 gravity: vec3(0.0, -3.0, 0.0),
16 drag: 0.2,
17 size: (0.05, 0.13),
18 rotation: (0.0, std::f32::consts::TAU),
19 size_over_life: ParticleCurve::new(vec![(0.0, 0.5), (0.2, 1.0), (1.0, 0.0)]),
20 color_over_life: ParticleGradient::new(vec![
21 (0.0, Color::rgba(1.0, 0.7, 0.2, 1.0)),
22 (1.0, Color::rgba(1.0, 0.1, 0.0, 0.0)),
23 ]),
24 blend: ParticleBlend3D::Additive,
25 max_particles: 512,
26 seed: 42,
27 ..Default::default()
28 });
29 ctx.world.spawn((Transform3D::default(), emitter));
30}More examples
examples/ribbons.rs (lines 26-29)
14fn setup(ctx: &mut Ctx) {
15 ctx.camera3d.position = vec3(0.0, 4.0, 9.0);
16 ctx.camera3d.look_at(vec3(0.0, 0.5, 0.0));
17 let floor_material = ctx.create_material(MaterialDesc::color(Color::hex(0x6B7B58)));
18 let floor_data = MeshData::plane(12.0);
19 let floor = ctx.create_mesh(&floor_data, floor_material);
20 ctx.world.spawn((Transform3D::default(), Model::new(floor)));
21
22 // ANCHOR: trail
23 // A glowing tracer behind a flying ball: a quarter second long, thin at
24 // the end and fading out.
25 let mut tracer = Trail3D::new(0.25, 0.12);
26 tracer.color = ParticleGradient::new(vec![
27 (0.0, Color::rgb(1.0, 0.8, 0.3)),
28 (1.0, Color::rgba(1.0, 0.3, 0.0, 0.0)),
29 ]);
30 tracer.blend = ParticleBlend3D::Additive;
31 let white = ctx.default_material();
32 let ball = ctx.create_mesh(&MeshData::sphere(0.15, 16), white);
33 ctx.world
34 .spawn((Transform3D::default(), Model::new(ball), tracer, Orbiting));
35 // After a teleport: ctx.world.get_mut::<Trail3D>(entity).unwrap().clear();
36 // ANCHOR_END: trail
37
38 // ANCHOR: line
39 // A laser beam 5 m long, from the entity forward.
40 let beam = Line3D {
41 blend: ParticleBlend3D::Additive,
42 ..Line3D::new(vec![Vec3::ZERO, vec3(0.0, 0.0, -5.0)], 0.03, Color::RED)
43 };
44 ctx.world.spawn((Transform3D::at(vec3(-4.0, 1.5, 3.0)), beam));
45 // ANCHOR_END: line
46
47 // ANCHOR: decal
48 // A 1 m scorch mark on the floor at (1, 0, -1): the box is 1 x 1 m wide
49 // and 0.4 m deep, its +Z turned up, so the image is projected down.
50 let up = Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2);
51 let projector = Mat4::from_scale_rotation_translation(vec3(1.0, 1.0, 0.4), up, vec3(1.0, 0.0, -1.0));
52 let mark = floor_data.decal(projector, 0.003);
53 if !mark.indices.is_empty() {
54 let scorch = ctx.create_material(MaterialDesc {
55 blend: Blend::Transparent,
56 ..MaterialDesc::color(Color::rgba(0.05, 0.04, 0.03, 0.8))
57 });
58 let mark = ctx.create_mesh(&mark, scorch);
59 // Drawn where the floor is.
60 ctx.world.spawn((Transform3D::default(), Model::new(mark)));
61 }
62 // A mesh from a glTF file works the same: ctx.load_mesh_data("models/wall.glb")?.decal(..)
63 // ANCHOR_END: decal
64}Trait Implementations§
Source§impl Clone for ParticleGradient
impl Clone for ParticleGradient
Source§impl Debug for ParticleGradient
impl Debug for ParticleGradient
Auto Trait Implementations§
impl Forget for ParticleGradient
impl Freeze for ParticleGradient
impl RefUnwindSafe for ParticleGradient
impl Send for ParticleGradient
impl Sync for ParticleGradient
impl Unpin for ParticleGradient
impl UnsafeUnpin for ParticleGradient
impl UnwindSafe for ParticleGradient
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