pub struct NavObstacle3D {
pub center: Vec3,
pub half_extents: Vec3,
pub carve: bool,
}Expand description
World-space axis-aligned blocking box component; no Transform3D is needed.
use ponko::*;
let obstacle = NavObstacle3D::new(Vec3::ZERO, Vec3::ONE);
assert_eq!(obstacle.center, Vec3::ZERO);Fields§
§center: Vec3Center in world space.
assert_eq!(NavObstacle3D::new(Vec3::Y, Vec3::ONE).center, Vec3::Y);half_extents: Vec3Nonnegative half sizes along world X,Y,Z.
assert_eq!(NavObstacle3D::new(Vec3::ZERO, Vec3::ONE).half_extents, Vec3::ONE);carve: boolRebuild cached heightfield layers to cut a real hole. Default false. Needs a
mesh baked with NavBakeSettings::carving; otherwise this blocks like any
other obstacle.
assert!(!NavObstacle3D::new(Vec3::ZERO, Vec3::ONE).carve);Implementations§
Sourcepub fn new(center: Vec3, half_extents: Vec3) -> Self
pub fn new(center: Vec3, half_extents: Vec3) -> Self
Creates an axis-aligned world box. Invalid values block the entire mesh.
let obstacle = NavObstacle3D::new(Vec3::Y, Vec3::ONE);
assert_eq!(obstacle.half_extents.y, 1.0);Examples found in repository?
examples/navmesh3d.rs (line 32)
12fn main() {
13 // ANCHOR: query
14 let nav = navigation();
15 let start = nav.sample_position(vec3(-8.0, 1.0, 0.0), 2.0).unwrap();
16 let destination = vec3(8.0, 0.0, 0.0);
17 let corners = nav.find_path(start, destination).unwrap();
18 assert!(corners.len() >= 3);
19 // ANCHOR_END: query
20
21 // ANCHOR: agents
22 let mut world = Game::new("Navigation server", 1, 1)
23 .fixed_hz(60)
24 .sim_system(step_navmesh3d)
25 .run_headless(600, |ctx| {
26 ctx.world.insert_resource(nav);
27 let mut agent = NavAgent3D::default();
28 agent.destination = Some(destination);
29 ctx.world.spawn((Transform3D::at(start), agent));
30 // World-space AABB; move its center or despawn it to reopen polygons.
31 ctx.world
32 .spawn((NavObstacle3D::new(vec3(0.0, 1.0, 8.0), vec3(1.0, 1.0, 1.0)),));
33 });
34 let position = world.query::<&Transform3D>().iter().next().unwrap().position;
35 assert!(position.distance(destination) < 0.3);
36 // ANCHOR_END: agents
37}Trait Implementations§
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