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Shape

Enum Shape 

Source
#[non_exhaustive]
pub enum Shape { Circle { radius: f32, }, Rect { size: Vec2, }, Capsule { height: f32, radius: f32, }, Polygon { points: [Vec2; 8], count: u8, }, }
Expand description

A collider’s shape, in pixels, centered on the entity (plus Collider::offset) and turned with it.

Variants (Non-exhaustive)§

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
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Circle

A circle.

Fields

§radius: f32

In pixels.

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Rect

A rectangle size wide and high.

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§size: Vec2

Width and height in pixels.

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Capsule

A vertical capsule: height between the centers of its round ends.

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§height: f32

Distance between the centers of the round ends, in pixels.

§radius: f32

Radius of the round ends, in pixels.

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Polygon

A convex polygon: the convex hull of its corners, in pixels around the entity’s position. Make one with Collider::polygon; read the corners with Shape::points.

Fields

§points: [Vec2; 8]

The corners; only the first count are used.

§count: u8

How many corners: 3 to MAX_POLYGON_POINTS.

Implementations§

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impl Shape

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pub fn points(&self) -> &[Vec2]

A polygon’s corners (empty for other shapes).

use ponko::*;
let wedge = Collider::polygon(&[vec2(0.0, 0.0), vec2(40.0, 0.0), vec2(0.0, -20.0)]);
assert_eq!(wedge.shape.points().len(), 3);
assert!(Collider::circle(5.0).shape.points().is_empty());
Examples found in repository?
examples/physics.rs (line 178)
134fn draw(ctx: &mut Ctx) {
135    ctx.clear(Color::hex(0x1d2330));
136    let shapes: Vec<(Transform2D, Collider, bool, f32)> = ctx
137        .world
138        .query::<(&Transform2D, &Collider, &RigidBody, Option<&Bell>)>()
139        .iter()
140        .map(|(t, c, b, bell)| (*t, *c, b.kind == BodyKind::Fixed, bell.map_or(0.0, |b| b.rang)))
141        .collect();
142    for (t, c, fixed, rang) in shapes {
143        let color = if c.sensor {
144            Color::rgba(1.0, 0.3 + 0.7 * (1.0 - rang), 0.3, 0.35)
145        } else if fixed {
146            Color::hex(0x4a5568)
147        } else {
148            Color::hex(0xf6ad55)
149        };
150        match c.shape {
151            Shape::Circle { radius } => {
152                ctx.draw_circle(t.position, radius, color);
153                // A spoke shows the spin.
154                let spoke = t.position + Vec2::from_angle(t.rotation) * radius;
155                ctx.draw_line(t.position, spoke, 2.0, Color::hex(0x1d2330));
156            }
157            Shape::Rect { size } => {
158                // Four corners turned with the body, drawn as edges.
159                let (sin, cos) = t.rotation.sin_cos();
160                let turn = |v: Vec2| t.position + vec2(v.x * cos - v.y * sin, v.x * sin + v.y * cos);
161                let h = size / 2.0;
162                let corners = [vec2(-h.x, -h.y), vec2(h.x, -h.y), vec2(h.x, h.y), vec2(-h.x, h.y)].map(turn);
163                if fixed || c.sensor {
164                    ctx.draw_rect(Rect::new(t.position.x - h.x, t.position.y - h.y, size.x, size.y), color);
165                } else {
166                    for i in 0..4 {
167                        ctx.draw_line(corners[i], corners[(i + 1) % 4], 3.0, color);
168                    }
169                }
170            }
171            Shape::Capsule { height, radius } => {
172                let up = Vec2::from_angle(t.rotation + std::f32::consts::FRAC_PI_2) * height / 2.0;
173                ctx.draw_line(t.position - up, t.position + up, radius * 2.0, color);
174            }
175            Shape::Polygon { .. } => {
176                let (sin, cos) = t.rotation.sin_cos();
177                let turn = |v: Vec2| t.position + vec2(v.x * cos - v.y * sin, v.x * sin + v.y * cos);
178                let corners: Vec<Vec2> = c.shape.points().iter().map(|&p| turn(p + c.offset)).collect();
179                for i in 0..corners.len() {
180                    ctx.draw_line(corners[i], corners[(i + 1) % corners.len()], 3.0, color);
181                }
182            }
183            _ => {} // shapes added in later versions
184        }
185    }
186    if let Some(hit) = laser(ctx) {
187        ctx.draw_line(ctx.mouse_world(), hit.point, 1.0, Color::rgba(1.0, 0.2, 0.2, 0.8));
188        ctx.draw_circle(hit.point, 4.0, Color::rgb(1.0, 0.2, 0.2));
189    }
190    let bodies = ctx.physics.body_count();
191    ctx.draw_text(
192        &format!(
193            "{bodies} bodies  |  left click: crate  right click: ball  middle click: rock  space: blast  R: reset"
194        ),
195        vec2(30.0, 30.0),
196        18.0,
197        Color::WHITE,
198    );
199}

Trait Implementations§

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impl Clone for Shape

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for Shape

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impl Debug for Shape

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for Shape

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for Shape

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fn eq(&self, other: &Self) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl Serialize for Shape

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for Shape

Auto Trait Implementations§

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impl Forget for Shape

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impl Freeze for Shape

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impl RefUnwindSafe for Shape

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impl Send for Shape

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impl Sync for Shape

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impl Unpin for Shape

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impl UnsafeUnpin for Shape

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impl UnwindSafe for Shape

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Component for T
where T: Send + Sync + 'static,

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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fn into_any(self: Box<T>) -> Box<dyn Any>

Converts Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.
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Converts Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Converts &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Converts &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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fn downcast(&self) -> &T

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where T: Any + Send,

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Converts Box<Trait> (where Trait: DowncastSend) to Box<dyn Any + Send>, which can then be downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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where T: Any + Send + Sync,

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fn into_any_sync(self: Box<T>) -> Box<dyn Any + Send + Sync>

Converts Box<Trait> (where Trait: DowncastSync) to Box<dyn Any + Send + Sync>, which can then be downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Converts Arc<Trait> (where Trait: DowncastSync) to Arc<Any>, which can then be downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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Returns the argument unchanged.

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fn from_sample_(s: S) -> S

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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Calls U::from(self).

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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The inclusion map: converts self to the equivalent element of its superset.
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type Owned = T

The resulting type after obtaining ownership.
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Uses borrowed data to replace owned data, usually by cloning. Read more
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fn to_sample_(self) -> U

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