Struct pmd_wan::AnimStore[][src]

pub struct AnimStore {
    pub copied_on_previous: Option<Vec<bool>>,
    pub anim_groups: Vec<Vec<Animation>>,
}
Expand description

Contain all the Animation, as well as all the animation group (a.k.a animation table in ppmdu sprite editor). Animation group are a list of Animation. An animation group usually have 8 entry, one per rotation of the monster.

Fields

copied_on_previous: Option<Vec<bool>>

some stuff used to ensure perfect reproduçability. You should probably lease this to None

anim_groups: Vec<Vec<Animation>>

Implementations

Trait Implementations

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.