Struct pmd_wan::Animation[][src]

pub struct Animation {
    pub frames: Vec<AnimationFrame>,
}
Expand description

An Animation is a set of AnimationFrame, that will be played one after the other, and that would loop most of the time. The duration between an AnimationFrame and the next one is contained in the AnimationFrame

Fields

frames: Vec<AnimationFrame>

Implementations

Trait Implementations

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