pub struct Cartesian3d<X: Ranged, Y: Ranged, Z: Ranged> { /* private fields */ }
Expand description

A 3D cartesian coordinate system

Implementations

Creates a Cartesian3d object with the given projection.

Sets the pixel sizes and projections according to the given ranges.

Set the projection matrix

Create a new coordinate

Get the projection matrix

Do not project, only transform the guest coordinate system

Get the depth of the projection

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Specifies the object to be translated from

Translate the guest coordinate to the guest coordinate

Get the Z-value of current coordinate

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.