pub struct Up { /* private fields */ }
Expand description
Sets the (x,y,z) components of the ‘up’ camera vector. This vector determines the up direction of this scene with respect to the page. The default is {x: 0, y: 0, z: 1} which means that the z axis points up.
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Up
impl RefUnwindSafe for Up
impl Send for Up
impl Sync for Up
impl Unpin for Up
impl UnwindSafe for Up
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more