Struct playdate_rs::graphics::BitmapTable
source · pub struct BitmapTable { /* private fields */ }Expand description
There are two kinds of image tables: matrix and sequential.
Matrix image tables are great as sources of imagery for tilemap. They are loaded from a single file in your game’s source folder with the suffix -table-
Sequential image tables are useful as a way to load up sequential frames of animation. They are loaded from a sequence of files in your game’s source folder at compile time from filenames with the suffix -table-
Implementations§
Trait Implementations§
source§impl Debug for BitmapTable
impl Debug for BitmapTable
source§impl Drop for BitmapTable
impl Drop for BitmapTable
source§impl PartialEq<BitmapTable> for BitmapTable
impl PartialEq<BitmapTable> for BitmapTable
source§fn eq(&self, other: &BitmapTable) -> bool
fn eq(&self, other: &BitmapTable) -> bool
self and other values to be equal, and is used
by ==.