BitmapTable

Struct BitmapTable 

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pub struct BitmapTable { /* private fields */ }
Expand description

There are two kinds of image tables: matrix and sequential.

Matrix image tables are great as sources of imagery for tilemap. They are loaded from a single file in your game’s source folder with the suffix -table-- before the file extension. The compiler splits the image into separate bitmaps of dimension w by h pixels that are accessible via imagetable:getImage(x,y).

Sequential image tables are useful as a way to load up sequential frames of animation. They are loaded from a sequence of files in your game’s source folder at compile time from filenames with the suffix -table- before the file extension. Individual images in the sequence are accessible via imagetable:getImage(n). The images employed by a sequential image table are not required to be the same size, unlike the images used in a matrix image table.

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impl BitmapTable

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pub fn new(count: usize, width: u32, height: u32) -> Self

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pub fn open(path: impl AsRef<str>) -> Result<Self, Error>

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pub fn get(&self, idx: usize) -> Option<Ref<'_, Bitmap>>

Returns the idx bitmap in table, If idx is out of bounds, the function returns NULL.

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pub fn load(&mut self, path: impl AsRef<str>) -> Result<(), Error>

Allocates and returns a new LCDBitmap from the file at path. If there is no file at path, the function returns null.

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impl Debug for BitmapTable

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Drop for BitmapTable

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl PartialEq for BitmapTable

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fn eq(&self, other: &BitmapTable) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for BitmapTable

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impl Send for BitmapTable

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impl StructuralPartialEq for BitmapTable

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impl Sync for BitmapTable

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.