pub trait Scene<SR: Clone + PartialEq + Debug, SN: Clone + PartialEq + Debug> {
    fn render(&self, graphics: &mut Graphics<'_>, mouse_xy: Coord);
    fn on_key_press(
&mut self,
key: VirtualKeyCode,
held_keys: &Vec<&VirtualKeyCode>
); fn on_mouse_click(&mut self, xy: Coord, held_keys: &Vec<&VirtualKeyCode>); fn update(
&mut self,
timing: &Timing,
mouse_xy: Coord,
held_keys: &Vec<&VirtualKeyCode>
) -> SceneUpdateResult<SR, SN>; fn resuming(&mut self, result: Option<SR>); fn on_scroll(&mut self, diff: isize) { ... } fn is_dialog(&self) -> bool { ... } }

Required Methods§

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fn render(&self, graphics: &mut Graphics<'_>, mouse_xy: Coord)

mouse_xy will be -1,-1 if this screen is in the background

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fn on_key_press(&mut self, key: VirtualKeyCode, held_keys: &Vec<&VirtualKeyCode>)

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fn on_mouse_click(&mut self, xy: Coord, held_keys: &Vec<&VirtualKeyCode>)

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fn update(
&mut self,
timing: &Timing,
mouse_xy: Coord,
held_keys: &Vec<&VirtualKeyCode>
) -> SceneUpdateResult<SR, SN>

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fn resuming(&mut self, result: Option<SR>)

Provided Methods§

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fn on_scroll(&mut self, diff: isize)

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fn is_dialog(&self) -> bool

Return true if this scene doesn’t fill the screen

Implementors§

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impl<SR, SN: Clone + Debug + PartialEq> Scene<SR, SN> for LoadFileDialog<SR, SN>where
SR: FileDialogResults<SR> + Clone + Debug + PartialEq,

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impl<SR, SN: Clone + Debug + PartialEq> Scene<SR, SN> for SaveFileDialog<SR, SN>where
SR: FileDialogResults<SR> + Clone + Debug + PartialEq,