pub struct LoadFileDialog<SR, SN: Clone + Debug + PartialEq>where
SR: FileDialogResults<SR> + Clone + Debug + PartialEq,{ /* private fields */ }
Implementations§
Trait Implementations§
source§impl<SR, SN: Debug + Clone + Debug + PartialEq> Debug for LoadFileDialog<SR, SN>where
SR: FileDialogResults<SR> + Debug + Clone + Debug + PartialEq,
impl<SR, SN: Debug + Clone + Debug + PartialEq> Debug for LoadFileDialog<SR, SN>where
SR: FileDialogResults<SR> + Debug + Clone + Debug + PartialEq,
source§impl<SR, SN: Clone + Debug + PartialEq> Scene<SR, SN> for LoadFileDialog<SR, SN>where
SR: FileDialogResults<SR> + Clone + Debug + PartialEq,
impl<SR, SN: Clone + Debug + PartialEq> Scene<SR, SN> for LoadFileDialog<SR, SN>where
SR: FileDialogResults<SR> + Clone + Debug + PartialEq,
source§fn render(&self, graphics: &mut Graphics<'_>, mouse_xy: Coord)
fn render(&self, graphics: &mut Graphics<'_>, mouse_xy: Coord)
mouse_xy will be -1,-1 if this screen is in the background