Struct pixels_graphics_lib::prelude::Triangle
pub struct Triangle { /* private fields */ }
Implementations§
§impl Triangle
impl Triangle
pub fn angles(&self) -> [isize; 3]
pub fn angle_type(&self) -> &TriangleAngleType
pub fn side_type(&self) -> &TriangleSideType
§impl Triangle
impl Triangle
pub fn as_rect(&self) -> Rect
pub fn as_lines(&self) -> [Line; 3]
pub fn right_angle<P>(
angle_coord: P,
size: usize,
angle_position: AnglePosition
) -> Triangle
pub fn right_angle<P>( angle_coord: P, size: usize, angle_position: AnglePosition ) -> Triangle
Create an Isosceles Right Angle Triangle
pub fn equilateral<P>(center: P, size: usize, flat_side: FlatSide) -> Triangle
pub fn equilateral<P>(center: P, size: usize, flat_side: FlatSide) -> Triangle
Create an equilateral triangle with width and height of [size] around [center] The top left would be (center.x - size / 2, center.y + size / 2) and bottom right (center.x + size / 2, center.y + size / 2)
Trait Implementations§
§impl ContainsShape for Triangle
impl ContainsShape for Triangle
§fn contains_circle(&self, circle: &Circle) -> bool
fn contains_circle(&self, circle: &Circle) -> bool
Returns true if
self
contains circle
§fn contains_rect(&self, rect: &Rect) -> bool
fn contains_rect(&self, rect: &Rect) -> bool
Returns true if
self
contains rect
§fn contains_line(&self, line: &Line) -> bool
fn contains_line(&self, line: &Line) -> bool
Returns true if
self
contains line
§fn contains_triangle(&self, triangle: &Triangle) -> bool
fn contains_triangle(&self, triangle: &Triangle) -> bool
Returns true if
self
contains triangle
§fn contains_ellipse(&self, ellipse: &Ellipse) -> bool
fn contains_ellipse(&self, ellipse: &Ellipse) -> bool
Returns true if
self
contains ellipse
§impl<'de> Deserialize<'de> for Triangle
impl<'de> Deserialize<'de> for Triangle
§fn deserialize<__D>(
__deserializer: __D
) -> Result<Triangle, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D
) -> Result<Triangle, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
§impl IntersectsContains for Triangle
impl IntersectsContains for Triangle
§impl IntersectsShape for Triangle
impl IntersectsShape for Triangle
§fn intersects_rect(&self, rect: &Rect) -> bool
fn intersects_rect(&self, rect: &Rect) -> bool
Returns true if
rect
intersects self
§fn intersects_circle(&self, circle: &Circle) -> bool
fn intersects_circle(&self, circle: &Circle) -> bool
Returns true if
circle
intersects self
§fn intersects_line(&self, line: &Line) -> bool
fn intersects_line(&self, line: &Line) -> bool
Returns true if
line
intersects self
§fn intersects_triangle(&self, triangle: &Triangle) -> bool
fn intersects_triangle(&self, triangle: &Triangle) -> bool
Returns true if
triangle
intersects self
§fn intersects_ellipse(&self, ellipse: &Ellipse) -> bool
fn intersects_ellipse(&self, ellipse: &Ellipse) -> bool
Returns true if
ellipse
intersects self
§fn intersects_polygon(&self, polygon: &Polygon) -> bool
fn intersects_polygon(&self, polygon: &Polygon) -> bool
Returns true if
polygon
intersects self
§impl Serialize for Triangle
impl Serialize for Triangle
§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
§impl Shape for Triangle
impl Shape for Triangle
§fn from_points(points: &[Coord]) -> Triangle
fn from_points(points: &[Coord]) -> Triangle
create this shape from a list of points (corners of a shape or tips of a line)
fn rebuild(&self, points: &[Coord]) -> Triangle
§fn outline_pixels(&self) -> Vec<Coord>
fn outline_pixels(&self) -> Vec<Coord>
The coords for drawing the shape outline, the points may be in any order
This should be cached rather than called per frame
§fn filled_pixels(&self) -> Vec<Coord>
fn filled_pixels(&self) -> Vec<Coord>
The coords for drawing the filled shape, the points may be in any order
This should be cached rather than called per frame
fn to_shape_box(&self) -> ShapeBox
§fn translate_by(&self, delta: Coord) -> Selfwhere
Self: Sized,
fn translate_by(&self, delta: Coord) -> Selfwhere
Self: Sized,
change every point by +
delta
§fn move_to(&self, point: Coord) -> Selfwhere
Self: Sized,
fn move_to(&self, point: Coord) -> Selfwhere
Self: Sized,
moves the shapes first point to
point
(and changes every other point to match their original distance and angle) Read more§fn move_center_to(&self, point: Coord) -> Selfwhere
Self: Sized,
fn move_center_to(&self, point: Coord) -> Selfwhere
Self: Sized,
Moves the shapes center to
point
(and changes every other point to match their original distance and angle) Read more§fn rotate_around(&self, degrees: isize, point: Coord) -> Selfwhere
Self: Sized,
fn rotate_around(&self, degrees: isize, point: Coord) -> Selfwhere
Self: Sized,
Rotate shape around a point
fn top_left(&self) -> Coord
fn top_right(&self) -> Coord
fn bottom_left(&self) -> Coord
fn bottom_right(&self) -> Coord
§fn scale(&self, factor: f32) -> Selfwhere
Self: Sized,
fn scale(&self, factor: f32) -> Selfwhere
Self: Sized,
Scale the shape by factor (around the center, so the change will be uniform)
§fn scale_around(&self, factor: f32, point: Coord) -> Selfwhere
Self: Sized,
fn scale_around(&self, factor: f32, point: Coord) -> Selfwhere
Self: Sized,
Scale the shape by factor around point
impl Eq for Triangle
impl StructuralEq for Triangle
impl StructuralPartialEq for Triangle
Auto Trait Implementations§
impl RefUnwindSafe for Triangle
impl Send for Triangle
impl Sync for Triangle
impl Unpin for Triangle
impl UnwindSafe for Triangle
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more