Struct pixels_graphics_lib::prelude::Rect
pub struct Rect { /* private fields */ }
Expand description
Rectangle
Must have flat edges, to rotate first convert to Polygon using Rect::as_polygon()
Implementations§
§impl Rect
impl Rect
pub fn as_inner_circle(&self) -> Circle
pub fn as_inner_circle(&self) -> Circle
Create a circle around the center to the closest edge
pub fn as_outer_circle(&self) -> Circle
pub fn as_outer_circle(&self) -> Circle
Create a circle around the center to the farthest edge
pub fn as_triangles(&self) -> (Triangle, Triangle)
pub fn as_triangles(&self) -> (Triangle, Triangle)
Create two triangles
pub fn as_polygon(&self) -> Polygon
pub fn as_polygon(&self) -> Polygon
Same shape but represented as four points/lines instead of two points
pub fn as_outer_ellipse(&self) -> Ellipse
pub fn as_lines(&self) -> [Line; 4]
Trait Implementations§
§impl ContainsShape for Rect
impl ContainsShape for Rect
§fn contains_circle(&self, circle: &Circle) -> bool
fn contains_circle(&self, circle: &Circle) -> bool
Returns true if
self
contains circle
§fn contains_rect(&self, rect: &Rect) -> bool
fn contains_rect(&self, rect: &Rect) -> bool
Returns true if
self
contains rect
§fn contains_line(&self, line: &Line) -> bool
fn contains_line(&self, line: &Line) -> bool
Returns true if
self
contains line
§fn contains_triangle(&self, triangle: &Triangle) -> bool
fn contains_triangle(&self, triangle: &Triangle) -> bool
Returns true if
self
contains triangle
§fn contains_ellipse(&self, ellipse: &Ellipse) -> bool
fn contains_ellipse(&self, ellipse: &Ellipse) -> bool
Returns true if
self
contains ellipse
§impl<'de> Deserialize<'de> for Rect
impl<'de> Deserialize<'de> for Rect
§fn deserialize<__D>(
__deserializer: __D
) -> Result<Rect, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D
) -> Result<Rect, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
§impl IntersectsContains for Rect
impl IntersectsContains for Rect
§impl IntersectsShape for Rect
impl IntersectsShape for Rect
§fn intersects_rect(&self, rect: &Rect) -> bool
fn intersects_rect(&self, rect: &Rect) -> bool
Returns true if
rect
intersects self
§fn intersects_circle(&self, circle: &Circle) -> bool
fn intersects_circle(&self, circle: &Circle) -> bool
Returns true if
circle
intersects self
§fn intersects_line(&self, line: &Line) -> bool
fn intersects_line(&self, line: &Line) -> bool
Returns true if
line
intersects self
§fn intersects_triangle(&self, triangle: &Triangle) -> bool
fn intersects_triangle(&self, triangle: &Triangle) -> bool
Returns true if
triangle
intersects self
§fn intersects_ellipse(&self, ellipse: &Ellipse) -> bool
fn intersects_ellipse(&self, ellipse: &Ellipse) -> bool
Returns true if
ellipse
intersects self
§fn intersects_polygon(&self, polygon: &Polygon) -> bool
fn intersects_polygon(&self, polygon: &Polygon) -> bool
Returns true if
polygon
intersects self
§impl Serialize for Rect
impl Serialize for Rect
§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
§impl Shape for Rect
impl Shape for Rect
§fn from_points(points: &[Coord]) -> Rect
fn from_points(points: &[Coord]) -> Rect
create this shape from a list of points (corners of a shape or tips of a line)
fn rebuild(&self, points: &[Coord]) -> Rect
§fn rotate_around(&self, degrees: isize, point: Coord) -> Rect
fn rotate_around(&self, degrees: isize, point: Coord) -> Rect
Rotate shape around a point
§fn outline_pixels(&self) -> Vec<Coord>
fn outline_pixels(&self) -> Vec<Coord>
The coords for drawing the shape outline, the points may be in any order
This should be cached rather than called per frame
§fn filled_pixels(&self) -> Vec<Coord>
fn filled_pixels(&self) -> Vec<Coord>
The coords for drawing the filled shape, the points may be in any order
This should be cached rather than called per frame
fn to_shape_box(&self) -> ShapeBox
§fn translate_by(&self, delta: Coord) -> Selfwhere
Self: Sized,
fn translate_by(&self, delta: Coord) -> Selfwhere
Self: Sized,
change every point by +
delta
§fn move_to(&self, point: Coord) -> Selfwhere
Self: Sized,
fn move_to(&self, point: Coord) -> Selfwhere
Self: Sized,
moves the shapes first point to
point
(and changes every other point to match their original distance and angle) Read more§fn move_center_to(&self, point: Coord) -> Selfwhere
Self: Sized,
fn move_center_to(&self, point: Coord) -> Selfwhere
Self: Sized,
Moves the shapes center to
point
(and changes every other point to match their original distance and angle) Read morefn top_left(&self) -> Coord
fn top_right(&self) -> Coord
fn bottom_left(&self) -> Coord
fn bottom_right(&self) -> Coord
§fn scale(&self, factor: f32) -> Selfwhere
Self: Sized,
fn scale(&self, factor: f32) -> Selfwhere
Self: Sized,
Scale the shape by factor (around the center, so the change will be uniform)
§fn scale_around(&self, factor: f32, point: Coord) -> Selfwhere
Self: Sized,
fn scale_around(&self, factor: f32, point: Coord) -> Selfwhere
Self: Sized,
Scale the shape by factor around point
impl Eq for Rect
impl StructuralEq for Rect
impl StructuralPartialEq for Rect
Auto Trait Implementations§
impl RefUnwindSafe for Rect
impl Send for Rect
impl Sync for Rect
impl Unpin for Rect
impl UnwindSafe for Rect
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more