pub struct Scroll<'a, T> { /* private fields */ }
Expand description
View a small section of larger widget, with scrollbars.
The scrollbars are only rendered if the content is larger than the view in that direction.
The scrollbars can be styled using the scrollbar-horizontal
and scrollbar-vertical
child widgets of this widget.
Implementations§
Trait Implementations§
Source§impl<'a, T: 'a> IntoNode<'a, T> for Scroll<'a, T>
impl<'a, T: 'a> IntoNode<'a, T> for Scroll<'a, T>
Source§impl<'a, T: 'a> Widget<'a, T> for Scroll<'a, T>
impl<'a, T: 'a> Widget<'a, T> for Scroll<'a, T>
Source§fn widget(&self) -> &'static str
fn widget(&self) -> &'static str
The name of this widget, used to identify widgets of this type in stylesheets.
Source§fn len(&self) -> usize
fn len(&self) -> usize
Should return the amount of children this widget has. Must be consistent with
visit_children()
.Source§fn visit_children(
&mut self,
visitor: &mut dyn FnMut(&mut dyn GenericNode<'a, T>),
)
fn visit_children( &mut self, visitor: &mut dyn FnMut(&mut dyn GenericNode<'a, T>), )
Source§fn size(&self, _: &State, style: &Stylesheet) -> (Size, Size)
fn size(&self, _: &State, style: &Stylesheet) -> (Size, Size)
Returns the
(width, height)
of this widget.
The extents are defined as a Size
,
which will later be resolved to actual dimensions.Source§fn focused(&self, _: &State) -> bool
fn focused(&self, _: &State) -> bool
Test the widget for focus exclusivity.
If the widget or one of it’s descendants is in an exclusive focus state, this function should return
true
.
In all other cases, it should return false
. When a widget is in an exclusive focus state it is
the only widget that is allowed to receive events in event
.
Widgets that intended to use this behaviour are modal dialogs, dropdown boxes, context menu’s, etc.Source§fn event(
&mut self,
state: &mut State,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet,
event: Event,
context: &mut Context<T>,
)
fn event( &mut self, state: &mut State, layout: Rectangle, clip: Rectangle, style: &Stylesheet, event: Event, context: &mut Context<T>, )
Source§fn draw(
&mut self,
state: &mut State,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet,
) -> Vec<Primitive<'a>>
fn draw( &mut self, state: &mut State, layout: Rectangle, clip: Rectangle, style: &Stylesheet, ) -> Vec<Primitive<'a>>
Draw the widget. Returns a list of
Primitive
s that should be drawn. Read moreSource§fn state(&self, _state: &Self::State) -> StateVec
fn state(&self, _state: &Self::State) -> StateVec
The state of this widget, used for computing the style.
If
None
is returned, Node
will automatically compute a state, such as “hover” and “pressed”.Source§fn is_empty(&self) -> bool
fn is_empty(&self) -> bool
Returns whether this children has no children. Must be consistent with
visit_children()
.Auto Trait Implementations§
impl<'a, T> Freeze for Scroll<'a, T>
impl<'a, T> !RefUnwindSafe for Scroll<'a, T>
impl<'a, T> Send for Scroll<'a, T>
impl<'a, T> !Sync for Scroll<'a, T>
impl<'a, T> Unpin for Scroll<'a, T>
impl<'a, T> !UnwindSafe for Scroll<'a, T>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more