pub struct Row<'a, T> { /* private fields */ }
Expand description
Layout child widgets horizontally
Implementations§
Trait Implementations§
Source§impl<'a, T: 'a> IntoNode<'a, T> for Row<'a, T>
impl<'a, T: 'a> IntoNode<'a, T> for Row<'a, T>
Source§impl<'a, T: 'a> Widget<'a, T> for Row<'a, T>
impl<'a, T: 'a> Widget<'a, T> for Row<'a, T>
Source§fn widget(&self) -> &'static str
fn widget(&self) -> &'static str
The name of this widget, used to identify widgets of this type in stylesheets.
Source§fn visit_children(
&mut self,
visitor: &mut dyn FnMut(&mut dyn GenericNode<'a, T>),
)
fn visit_children( &mut self, visitor: &mut dyn FnMut(&mut dyn GenericNode<'a, T>), )
Source§fn len(&self) -> usize
fn len(&self) -> usize
Should return the amount of children this widget has. Must be consistent with
visit_children()
.Source§fn size(&self, _: &(), style: &Stylesheet) -> (Size, Size)
fn size(&self, _: &(), style: &Stylesheet) -> (Size, Size)
Returns the
(width, height)
of this widget.
The extents are defined as a Size
,
which will later be resolved to actual dimensions.Source§fn focused(&self, _: &()) -> bool
fn focused(&self, _: &()) -> bool
Test the widget for focus exclusivity.
If the widget or one of it’s descendants is in an exclusive focus state, this function should return
true
.
In all other cases, it should return false
. When a widget is in an exclusive focus state it is
the only widget that is allowed to receive events in event
.
Widgets that intended to use this behaviour are modal dialogs, dropdown boxes, context menu’s, etc.Source§fn event(
&mut self,
_: &mut (),
layout: Rectangle,
clip: Rectangle,
stylesheet: &Stylesheet,
event: Event,
context: &mut Context<T>,
)
fn event( &mut self, _: &mut (), layout: Rectangle, clip: Rectangle, stylesheet: &Stylesheet, event: Event, context: &mut Context<T>, )
Source§fn draw(
&mut self,
_: &mut (),
layout: Rectangle,
clip: Rectangle,
stylesheet: &Stylesheet,
) -> Vec<Primitive<'a>>
fn draw( &mut self, _: &mut (), layout: Rectangle, clip: Rectangle, stylesheet: &Stylesheet, ) -> Vec<Primitive<'a>>
Draw the widget. Returns a list of
Primitive
s that should be drawn. Read moreSource§fn state(&self, _state: &Self::State) -> StateVec
fn state(&self, _state: &Self::State) -> StateVec
The state of this widget, used for computing the style.
If
None
is returned, Node
will automatically compute a state, such as “hover” and “pressed”.Source§fn is_empty(&self) -> bool
fn is_empty(&self) -> bool
Returns whether this children has no children. Must be consistent with
visit_children()
.Auto Trait Implementations§
impl<'a, T> Freeze for Row<'a, T>
impl<'a, T> !RefUnwindSafe for Row<'a, T>
impl<'a, T> Send for Row<'a, T>
impl<'a, T> !Sync for Row<'a, T>
impl<'a, T> Unpin for Row<'a, T>
impl<'a, T> !UnwindSafe for Row<'a, T>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more