pub struct Button<'a, T> { /* private fields */ }
Expand description
A clickable button
Implementations§
Source§impl<'a, T: 'a> Button<'a, T>
impl<'a, T: 'a> Button<'a, T>
Sourcepub fn on_clicked(self, message: T) -> Self
pub fn on_clicked(self, message: T) -> Self
Sets the message to be posted when this button is clicked.
Sourcepub fn text(self, text: impl Into<String> + 'a) -> Self
pub fn text(self, text: impl Into<String> + 'a) -> Self
Sets the content of the button to be a paragraph of text.
Sourcepub fn extend<I: IntoIterator<Item = N>, N: IntoNode<'a, T>>(
self,
iter: I,
) -> Self
pub fn extend<I: IntoIterator<Item = N>, N: IntoNode<'a, T>>( self, iter: I, ) -> Self
Sets the content of the button from an iterator. Note that only the first element will be taken.
Trait Implementations§
Source§impl<'a, T: 'a + Send> IntoNode<'a, T> for Button<'a, T>
impl<'a, T: 'a + Send> IntoNode<'a, T> for Button<'a, T>
Source§impl<'a, T: 'a + Send> Widget<'a, T> for Button<'a, T>
impl<'a, T: 'a + Send> Widget<'a, T> for Button<'a, T>
Source§fn widget(&self) -> &'static str
fn widget(&self) -> &'static str
The name of this widget, used to identify widgets of this type in stylesheets.
Source§fn state(&self, state: &State) -> StateVec
fn state(&self, state: &State) -> StateVec
The state of this widget, used for computing the style.
If
None
is returned, Node
will automatically compute a state, such as “hover” and “pressed”.Source§fn len(&self) -> usize
fn len(&self) -> usize
Should return the amount of children this widget has. Must be consistent with
visit_children()
.Source§fn visit_children(
&mut self,
visitor: &mut dyn FnMut(&mut dyn GenericNode<'a, T>),
)
fn visit_children( &mut self, visitor: &mut dyn FnMut(&mut dyn GenericNode<'a, T>), )
Source§fn size(&self, _: &State, style: &Stylesheet) -> (Size, Size)
fn size(&self, _: &State, style: &Stylesheet) -> (Size, Size)
Returns the
(width, height)
of this widget.
The extents are defined as a Size
,
which will later be resolved to actual dimensions.Source§fn event(
&mut self,
state: &mut State,
layout: Rectangle,
clip: Rectangle,
_: &Stylesheet,
event: Event,
context: &mut Context<T>,
)
fn event( &mut self, state: &mut State, layout: Rectangle, clip: Rectangle, _: &Stylesheet, event: Event, context: &mut Context<T>, )
Source§fn draw(
&mut self,
_: &mut State,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet,
) -> Vec<Primitive<'a>>
fn draw( &mut self, _: &mut State, layout: Rectangle, clip: Rectangle, style: &Stylesheet, ) -> Vec<Primitive<'a>>
Draw the widget. Returns a list of
Primitive
s that should be drawn. Read moreSource§fn is_empty(&self) -> bool
fn is_empty(&self) -> bool
Returns whether this children has no children. Must be consistent with
visit_children()
.Source§fn hit(
&self,
_state: &Self::State,
layout: Rectangle,
clip: Rectangle,
_style: &Stylesheet,
x: f32,
y: f32,
) -> bool
fn hit( &self, _state: &Self::State, layout: Rectangle, clip: Rectangle, _style: &Stylesheet, x: f32, y: f32, ) -> bool
Source§fn focused(&self, _state: &Self::State) -> bool
fn focused(&self, _state: &Self::State) -> bool
Test the widget for focus exclusivity.
If the widget or one of it’s descendants is in an exclusive focus state, this function should return
true
.
In all other cases, it should return false
. When a widget is in an exclusive focus state it is
the only widget that is allowed to receive events in event
.
Widgets that intended to use this behaviour are modal dialogs, dropdown boxes, context menu’s, etc.Auto Trait Implementations§
impl<'a, T> Freeze for Button<'a, T>where
T: Freeze,
impl<'a, T> !RefUnwindSafe for Button<'a, T>
impl<'a, T> Send for Button<'a, T>where
T: Send,
impl<'a, T> !Sync for Button<'a, T>
impl<'a, T> Unpin for Button<'a, T>where
T: Unpin,
impl<'a, T> !UnwindSafe for Button<'a, T>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more