Expand description
Primitives used for drawing
Structs§
- Color
- A color with red, green, blue and alpha components.
- Draw
List - A collection of data needed to render the ui.
- Image
Data - Reference to an image loaded by the
Ui
. - Patch
- 9 patch data on top of an
Image
, which is used to create dynamically stretchable images. - Vertex
- The
Vertex
type passed to the vertex shader.
Enums§
- Background
- Generic background definition
- Command
- A draw
Command
that is to be translated to a draw command specific to the backend - Primitive
- A high level primitive that can be drawn without any further data.
- Update
- An update of the available texture data. The backend is responsible for uploading the provided data to the GPU.