Enum Update

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pub enum Update {
    TextureSubresource {
        id: usize,
        offset: [u32; 2],
        size: [u32; 2],
        data: Vec<u8>,
    },
    Texture {
        id: usize,
        size: [u32; 2],
        data: Vec<u8>,
        atlas: bool,
    },
}
Expand description

An update of the available texture data. The backend is responsible for uploading the provided data to the GPU.

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TextureSubresource

An existing texture is updated.

Fields

§id: usize

The id of the texture that needs to be updated

§offset: [u32; 2]

Offset from the left top corner of the texture.

§size: [u32; 2]

Size of the rect described by data

§data: Vec<u8>

The texel data of the updated rect. 4 elements per pixel.

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Texture

A new texture is introduced.

Fields

§id: usize

The id for the new texture. This is the id that will later be used to identify which texture the backend has to use whenever applicable.

§size: [u32; 2]

Size of the texture

§data: Vec<u8>

The texel data of the texture. 4 elements per pixel

§atlas: bool

Whether the texture will be used as atlas. true means the texture might be updated later with TextureSubresource, while false means the texture is immutable.

Auto Trait Implementations§

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impl Freeze for Update

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impl RefUnwindSafe for Update

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impl Send for Update

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impl Sync for Update

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impl Unpin for Update

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impl UnwindSafe for Update

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>