[−][src]Trait pixel_widgets::widget::Widget
A user interface widget.
Required methods
fn widget(&self) -> &'static str
The name of this widget, used to identify widgets of this type in stylesheets.
fn len(&self) -> usize
Should return the amount of children this widget has. Must be consistent with
visit_children().
fn visit_children(&mut self, visitor: &mut dyn FnMut(&mut Node<'a, Message>))
Applies a visitor to all childs of the widget. If an widget fails to visit it's children, the children won't
be able to resolve their stylesheet, resulting in a panic when calling size,
hit, event or
draw.
fn size(&self, style: &Stylesheet) -> (Size, Size)
Returns the (width, height) of this widget.
The extents are defined as a Size,
which will later be resolved to actual dimensions.
fn draw(
&mut self,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet
) -> Vec<Primitive<'a>>
&mut self,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet
) -> Vec<Primitive<'a>>
Draw the widget. Returns a list of Primitives that should be drawn.
Arguments:
layout: the layout assigned to the widgetclip: a clipping rect for use withPrimitive::PushClip.
Provided methods
fn state(&self) -> StateVec
The state of this widget, used for computing the style.
If None is returned, Node will automatically compute a state, such as "hover" and "pressed".
fn hit(
&self,
layout: Rectangle,
clip: Rectangle,
_style: &Stylesheet,
x: f32,
y: f32
) -> bool
&self,
layout: Rectangle,
clip: Rectangle,
_style: &Stylesheet,
x: f32,
y: f32
) -> bool
Perform a hit detect on the widget. Most widgets are fine with the default implementation, but some
widgets (like Window need to report a miss (false) even when the queried
position is within their layout.
Arguments:
layout: the layout assigned to the widgetclip: a clipping rect for mouse events. Mouse events outside of this rect should be considered invalid, such as withScroll, where the widget would not be visible outside of the currently visible rect.x: x mouse coordinate being queriedy: y mouse coordinate being queried
fn focused(&self) -> bool
Test the widget for focus exclusivity.
If the widget or one of it's descendants is in an exclusive focus state, this function should return true.
In all other cases, it should return false. When a widget is in an exclusive focus state it is
the only widget that is allowed to receive events in event.
Widgets that intended to use this behaviour are modal dialogs, dropdown boxes, context menu's, etc.
fn event(
&mut self,
_layout: Rectangle,
_clip: Rectangle,
_style: &Stylesheet,
_event: Event,
_context: &mut Context<Message>
)
&mut self,
_layout: Rectangle,
_clip: Rectangle,
_style: &Stylesheet,
_event: Event,
_context: &mut Context<Message>
)
Handle an event. If an event changes the graphical appearance of an Widget,
redraw should be called to let the Ui know that
the ui should be redrawn.
Arguments:
layout: the layout assigned to the widgetclip: a clipping rect for mouse events. Mouse events outside of this rect should be considered invalid, such as withScroll, where the widget would not be visible outside of the currently visible rect.event: the event that needs to be handledcontext: context for submitting messages and requesting redraws of the ui.
fn node_event(
&mut self,
_layout: Rectangle,
_style: &Stylesheet,
_event: NodeEvent,
_context: &mut Context<Message>
)
&mut self,
_layout: Rectangle,
_style: &Stylesheet,
_event: NodeEvent,
_context: &mut Context<Message>
)
Implementors
impl<'a, T> Widget<'a, T> for Space[src]
fn widget(&self) -> &'static str[src]
fn len(&self) -> usize[src]
fn visit_children(&mut self, _: &mut dyn FnMut(&mut Node<'a, T>))[src]
fn size(&self, style: &Stylesheet) -> (Size, Size)[src]
fn draw(
&mut self,
layout: Rectangle,
_clip: Rectangle,
style: &Stylesheet
) -> Vec<Primitive<'a>>[src]
&mut self,
layout: Rectangle,
_clip: Rectangle,
style: &Stylesheet
) -> Vec<Primitive<'a>>
impl<'a, T> Widget<'a, T> for Text[src]
fn widget(&self) -> &'static str[src]
fn len(&self) -> usize[src]
fn visit_children(&mut self, _: &mut dyn FnMut(&mut Node<'a, T>))[src]
fn size(&self, style: &Stylesheet) -> (Size, Size)[src]
fn event(
&mut self,
_: Rectangle,
_: Rectangle,
_: &Stylesheet,
_: Event,
_: &mut Context<T>
)[src]
&mut self,
_: Rectangle,
_: Rectangle,
_: &Stylesheet,
_: Event,
_: &mut Context<T>
)
fn draw(
&mut self,
layout: Rectangle,
_: Rectangle,
style: &Stylesheet
) -> Vec<Primitive<'a>>[src]
&mut self,
layout: Rectangle,
_: Rectangle,
style: &Stylesheet
) -> Vec<Primitive<'a>>
impl<'a, T, F: Send + Fn(bool) -> T> Widget<'a, T> for Toggle<'a, T, F>[src]
fn widget(&self) -> &'static str[src]
fn state(&self) -> StateVec[src]
fn len(&self) -> usize[src]
fn visit_children(&mut self, _: &mut dyn FnMut(&mut Node<'a, T>))[src]
fn size(&self, stylesheet: &Stylesheet) -> (Size, Size)[src]
fn event(
&mut self,
layout: Rectangle,
clip: Rectangle,
_: &Stylesheet,
event: Event,
context: &mut Context<T>
)[src]
&mut self,
layout: Rectangle,
clip: Rectangle,
_: &Stylesheet,
event: Event,
context: &mut Context<T>
)
fn draw(
&mut self,
layout: Rectangle,
_: Rectangle,
stylesheet: &Stylesheet
) -> Vec<Primitive<'a>>[src]
&mut self,
layout: Rectangle,
_: Rectangle,
stylesheet: &Stylesheet
) -> Vec<Primitive<'a>>
impl<'a, T: 'a + Send> Widget<'a, T> for Button<'a, T>[src]
fn widget(&self) -> &'static str[src]
fn state(&self) -> StateVec[src]
fn len(&self) -> usize[src]
fn visit_children(&mut self, visitor: &mut dyn FnMut(&mut Node<'a, T>))[src]
fn size(&self, style: &Stylesheet) -> (Size, Size)[src]
fn event(
&mut self,
layout: Rectangle,
clip: Rectangle,
_: &Stylesheet,
event: Event,
context: &mut Context<T>
)[src]
&mut self,
layout: Rectangle,
clip: Rectangle,
_: &Stylesheet,
event: Event,
context: &mut Context<T>
)
fn draw(
&mut self,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet
) -> Vec<Primitive<'a>>[src]
&mut self,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet
) -> Vec<Primitive<'a>>
impl<'a, T: 'a + Send> Widget<'a, T> for Column<'a, T>[src]
fn widget(&self) -> &'static str[src]
fn len(&self) -> usize[src]
fn visit_children(&mut self, visitor: &mut dyn FnMut(&mut Node<'a, T>))[src]
fn size(&self, style: &Stylesheet) -> (Size, Size)[src]
fn focused(&self) -> bool[src]
fn event(
&mut self,
layout: Rectangle,
clip: Rectangle,
stylesheet: &Stylesheet,
event: Event,
context: &mut Context<T>
)[src]
&mut self,
layout: Rectangle,
clip: Rectangle,
stylesheet: &Stylesheet,
event: Event,
context: &mut Context<T>
)
fn draw(
&mut self,
layout: Rectangle,
clip: Rectangle,
stylesheet: &Stylesheet
) -> Vec<Primitive<'a>>[src]
&mut self,
layout: Rectangle,
clip: Rectangle,
stylesheet: &Stylesheet
) -> Vec<Primitive<'a>>
impl<'a, T: 'a + Send, F: 'a + Send + Fn(String) -> T> Widget<'a, T> for Input<'a, T, F>[src]
fn widget(&self) -> &'static str[src]
fn len(&self) -> usize[src]
fn visit_children(&mut self, _: &mut dyn FnMut(&mut Node<'a, T>))[src]
fn size(&self, stylesheet: &Stylesheet) -> (Size, Size)[src]
fn event(
&mut self,
layout: Rectangle,
clip: Rectangle,
stylesheet: &Stylesheet,
event: Event,
context: &mut Context<T>
)[src]
&mut self,
layout: Rectangle,
clip: Rectangle,
stylesheet: &Stylesheet,
event: Event,
context: &mut Context<T>
)
fn draw(
&mut self,
layout: Rectangle,
clip: Rectangle,
stylesheet: &Stylesheet
) -> Vec<Primitive<'a>>[src]
&mut self,
layout: Rectangle,
clip: Rectangle,
stylesheet: &Stylesheet
) -> Vec<Primitive<'a>>
impl<'a, T: 'a + Send, Id: 'a + Send> Widget<'a, T> for Layers<'a, T, Id>[src]
fn widget(&self) -> &'static str[src]
fn len(&self) -> usize[src]
fn visit_children(&mut self, visitor: &mut dyn FnMut(&mut Node<'a, T>))[src]
fn focused(&self) -> bool[src]
fn size(&self, style: &Stylesheet) -> (Size, Size)[src]
fn event(
&mut self,
layout: Rectangle,
clip: Rectangle,
_: &Stylesheet,
event: Event,
context: &mut Context<T>
)[src]
&mut self,
layout: Rectangle,
clip: Rectangle,
_: &Stylesheet,
event: Event,
context: &mut Context<T>
)
fn draw(
&mut self,
layout: Rectangle,
clip: Rectangle,
_: &Stylesheet
) -> Vec<Primitive<'a>>[src]
&mut self,
layout: Rectangle,
clip: Rectangle,
_: &Stylesheet
) -> Vec<Primitive<'a>>
impl<'a, T: 'a + Send, S: Send + AsRef<[MenuItem<'a, T>]> + AsMut<[MenuItem<'a, T>]>> Widget<'a, T> for Menu<'a, T, S>[src]
fn widget(&self) -> &'static str[src]
fn len(&self) -> usize[src]
fn visit_children(&mut self, visitor: &mut dyn FnMut(&mut Node<'a, T>))[src]
fn size(&self, style: &Stylesheet) -> (Size, Size)[src]
fn hit(
&self,
layout: Rectangle,
clip: Rectangle,
_style: &Stylesheet,
x: f32,
y: f32
) -> bool[src]
&self,
layout: Rectangle,
clip: Rectangle,
_style: &Stylesheet,
x: f32,
y: f32
) -> bool
fn focused(&self) -> bool[src]
fn event(
&mut self,
viewport: Rectangle,
clip: Rectangle,
style: &Stylesheet,
event: Event,
context: &mut Context<T>
)[src]
&mut self,
viewport: Rectangle,
clip: Rectangle,
style: &Stylesheet,
event: Event,
context: &mut Context<T>
)
fn draw(
&mut self,
viewport: Rectangle,
clip: Rectangle,
style: &Stylesheet
) -> Vec<Primitive<'a>>[src]
&mut self,
viewport: Rectangle,
clip: Rectangle,
style: &Stylesheet
) -> Vec<Primitive<'a>>
impl<'a, T: 'a> Widget<'a, T> for &'a Image[src]
fn widget(&self) -> &'static str[src]
fn len(&self) -> usize[src]
fn visit_children(&mut self, _: &mut dyn FnMut(&mut Node<'a, T>))[src]
fn size(&self, style: &Stylesheet) -> (Size, Size)[src]
fn draw(
&mut self,
layout: Rectangle,
_: Rectangle,
style: &Stylesheet
) -> Vec<Primitive<'a>>[src]
&mut self,
layout: Rectangle,
_: Rectangle,
style: &Stylesheet
) -> Vec<Primitive<'a>>
impl<'a, T: 'a> Widget<'a, T> for Dummy[src]
fn widget(&self) -> &'static str[src]
fn len(&self) -> usize[src]
fn visit_children(&mut self, _: &mut dyn FnMut(&mut Node<'a, T>))[src]
fn size(&self, style: &Stylesheet) -> (Size, Size)[src]
fn draw(
&mut self,
layout: Rectangle,
_: Rectangle,
style: &Stylesheet
) -> Vec<Primitive<'a>>[src]
&mut self,
layout: Rectangle,
_: Rectangle,
style: &Stylesheet
) -> Vec<Primitive<'a>>
impl<'a, T: 'a> Widget<'a, T> for Frame<'a, T>[src]
fn widget(&self) -> &'static str[src]
fn len(&self) -> usize[src]
fn visit_children(&mut self, visitor: &mut dyn FnMut(&mut Node<'a, T>))[src]
fn size(&self, style: &Stylesheet) -> (Size, Size)[src]
fn event(
&mut self,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet,
event: Event,
context: &mut Context<T>
)[src]
&mut self,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet,
event: Event,
context: &mut Context<T>
)
fn draw(
&mut self,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet
) -> Vec<Primitive<'a>>[src]
&mut self,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet
) -> Vec<Primitive<'a>>
impl<'a, T: 'a> Widget<'a, T> for Panel<'a, T>[src]
fn widget(&self) -> &'static str[src]
fn len(&self) -> usize[src]
fn visit_children(&mut self, visitor: &mut dyn FnMut(&mut Node<'a, T>))[src]
fn size(&self, style: &Stylesheet) -> (Size, Size)[src]
fn hit(
&self,
layout: Rectangle,
clip: Rectangle,
_: &Stylesheet,
x: f32,
y: f32
) -> bool[src]
&self,
layout: Rectangle,
clip: Rectangle,
_: &Stylesheet,
x: f32,
y: f32
) -> bool
fn focused(&self) -> bool[src]
fn event(
&mut self,
layout: Rectangle,
clip: Rectangle,
_: &Stylesheet,
event: Event,
context: &mut Context<T>
)[src]
&mut self,
layout: Rectangle,
clip: Rectangle,
_: &Stylesheet,
event: Event,
context: &mut Context<T>
)
fn draw(
&mut self,
layout: Rectangle,
clip: Rectangle,
_: &Stylesheet
) -> Vec<Primitive<'a>>[src]
&mut self,
layout: Rectangle,
clip: Rectangle,
_: &Stylesheet
) -> Vec<Primitive<'a>>
impl<'a, T: 'a> Widget<'a, T> for Progress<'a, T>[src]
fn widget(&self) -> &'static str[src]
fn len(&self) -> usize[src]
fn visit_children(&mut self, visitor: &mut dyn FnMut(&mut Node<'a, T>))[src]
fn size(&self, style: &Stylesheet) -> (Size, Size)[src]
fn draw(
&mut self,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet
) -> Vec<Primitive<'a>>[src]
&mut self,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet
) -> Vec<Primitive<'a>>
impl<'a, T: 'a> Widget<'a, T> for Row<'a, T>[src]
fn widget(&self) -> &'static str[src]
fn visit_children(&mut self, visitor: &mut dyn FnMut(&mut Node<'a, T>))[src]
fn len(&self) -> usize[src]
fn size(&self, style: &Stylesheet) -> (Size, Size)[src]
fn focused(&self) -> bool[src]
fn event(
&mut self,
layout: Rectangle,
clip: Rectangle,
stylesheet: &Stylesheet,
event: Event,
context: &mut Context<T>
)[src]
&mut self,
layout: Rectangle,
clip: Rectangle,
stylesheet: &Stylesheet,
event: Event,
context: &mut Context<T>
)
fn draw(
&mut self,
layout: Rectangle,
clip: Rectangle,
stylesheet: &Stylesheet
) -> Vec<Primitive<'a>>[src]
&mut self,
layout: Rectangle,
clip: Rectangle,
stylesheet: &Stylesheet
) -> Vec<Primitive<'a>>
impl<'a, T: 'a> Widget<'a, T> for Scroll<'a, T>[src]
fn widget(&self) -> &'static str[src]
fn len(&self) -> usize[src]
fn visit_children(&mut self, visitor: &mut dyn FnMut(&mut Node<'a, T>))[src]
fn size(&self, style: &Stylesheet) -> (Size, Size)[src]
fn focused(&self) -> bool[src]
fn event(
&mut self,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet,
event: Event,
context: &mut Context<T>
)[src]
&mut self,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet,
event: Event,
context: &mut Context<T>
)
fn draw(
&mut self,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet
) -> Vec<Primitive<'a>>[src]
&mut self,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet
) -> Vec<Primitive<'a>>
impl<'a, T: 'a> Widget<'a, T> for Window<'a, T>[src]
fn widget(&self) -> &'static str[src]
fn len(&self) -> usize[src]
fn visit_children(&mut self, visitor: &mut dyn FnMut(&mut Node<'a, T>))[src]
fn size(&self, _: &Stylesheet) -> (Size, Size)[src]
fn hit(
&self,
viewport: Rectangle,
clip: Rectangle,
style: &Stylesheet,
x: f32,
y: f32
) -> bool[src]
&self,
viewport: Rectangle,
clip: Rectangle,
style: &Stylesheet,
x: f32,
y: f32
) -> bool
fn focused(&self) -> bool[src]
fn event(
&mut self,
viewport: Rectangle,
clip: Rectangle,
style: &Stylesheet,
event: Event,
context: &mut Context<T>
)[src]
&mut self,
viewport: Rectangle,
clip: Rectangle,
style: &Stylesheet,
event: Event,
context: &mut Context<T>
)
fn draw(
&mut self,
viewport: Rectangle,
clip: Rectangle,
style: &Stylesheet
) -> Vec<Primitive<'a>>[src]
&mut self,
viewport: Rectangle,
clip: Rectangle,
style: &Stylesheet
) -> Vec<Primitive<'a>>
impl<'a, T: DragDropId + Send, Message: 'a> Widget<'a, Message> for Drag<'a, T, Message>[src]
fn widget(&self) -> &'static str[src]
fn state(&self) -> StateVec[src]
fn len(&self) -> usize[src]
fn visit_children(&mut self, visitor: &mut dyn FnMut(&mut Node<'a, Message>))[src]
fn size(&self, style: &Stylesheet) -> (Size, Size)[src]
fn event(
&mut self,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet,
event: Event,
context: &mut Context<Message>
)[src]
&mut self,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet,
event: Event,
context: &mut Context<Message>
)
fn node_event(
&mut self,
layout: Rectangle,
_: &Stylesheet,
event: NodeEvent,
context: &mut Context<Message>
)[src]
&mut self,
layout: Rectangle,
_: &Stylesheet,
event: NodeEvent,
context: &mut Context<Message>
)
fn draw(
&mut self,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet
) -> Vec<Primitive<'a>>[src]
&mut self,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet
) -> Vec<Primitive<'a>>
impl<'a, T: DragDropId, Message: 'a, OnAccept, OnDrop> Widget<'a, Message> for Drop<'a, T, Message, OnAccept, OnDrop> where
OnAccept: Send + Fn(T) -> bool,
OnDrop: Send + Fn(T, (f32, f32)) -> Message, [src]
OnAccept: Send + Fn(T) -> bool,
OnDrop: Send + Fn(T, (f32, f32)) -> Message,
fn widget(&self) -> &'static str[src]
fn state(&self) -> StateVec[src]
fn len(&self) -> usize[src]
fn visit_children(&mut self, visitor: &mut dyn FnMut(&mut Node<'a, Message>))[src]
fn size(&self, style: &Stylesheet) -> (Size, Size)[src]
fn event(
&mut self,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet,
event: Event,
context: &mut Context<Message>
)[src]
&mut self,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet,
event: Event,
context: &mut Context<Message>
)
fn node_event(
&mut self,
layout: Rectangle,
_: &Stylesheet,
event: NodeEvent,
context: &mut Context<Message>
)[src]
&mut self,
layout: Rectangle,
_: &Stylesheet,
event: NodeEvent,
context: &mut Context<Message>
)
fn draw(
&mut self,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet
) -> Vec<Primitive<'a>>[src]
&mut self,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet
) -> Vec<Primitive<'a>>
impl<'a, T: Send + 'a> Widget<'a, T> for Dropdown<'a, T>[src]
fn widget(&self) -> &'static str[src]
fn state(&self) -> StateVec[src]
fn len(&self) -> usize[src]
fn visit_children(&mut self, visitor: &mut dyn FnMut(&mut Node<'a, T>))[src]
fn size(&self, style: &Stylesheet) -> (Size, Size)[src]
fn hit(
&self,
layout: Rectangle,
clip: Rectangle,
_: &Stylesheet,
x: f32,
y: f32
) -> bool[src]
&self,
layout: Rectangle,
clip: Rectangle,
_: &Stylesheet,
x: f32,
y: f32
) -> bool
fn focused(&self) -> bool[src]
fn event(
&mut self,
layout: Rectangle,
clip: Rectangle,
_: &Stylesheet,
event: Event,
context: &mut Context<T>
)[src]
&mut self,
layout: Rectangle,
clip: Rectangle,
_: &Stylesheet,
event: Event,
context: &mut Context<T>
)
fn draw(
&mut self,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet
) -> Vec<Primitive<'a>>[src]
&mut self,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet
) -> Vec<Primitive<'a>>