[−][src]Struct pixel_widgets::widget::progress::Progress
A progress bar that fill up according to some progress
The bar part of the progress bar can be styled by selecting the child widget bar of the progress widget.
Progress accepts the clip-bar flag for it's style. When the clip-bar flag is set, the bar is always rendered
at full size and then clipped according to the progress. When clip-bar is not set, the bar itself is rendered
with a size that matches the progress.
Implementations
impl<'a, T: 'a> Progress<'a, T>[src]
pub fn new(progress: f32) -> Self[src]
Construct a new Progress with a progress value in the range [0.0, 1.0]
Trait Implementations
impl<'a, T: 'a> IntoNode<'a, T> for Progress<'a, T>[src]
fn into_node(self) -> Node<'a, T>[src]
fn class(self, class: &'a str) -> Node<'a, Message>[src]
fn on_event(
self,
event: NodeEvent,
f: impl 'a + Send + Fn(&mut Context<Message>)
) -> Node<'a, Message>[src]
self,
event: NodeEvent,
f: impl 'a + Send + Fn(&mut Context<Message>)
) -> Node<'a, Message>
impl<'a, T: 'a> Widget<'a, T> for Progress<'a, T>[src]
fn widget(&self) -> &'static str[src]
fn len(&self) -> usize[src]
fn visit_children(&mut self, visitor: &mut dyn FnMut(&mut Node<'a, T>))[src]
fn size(&self, style: &Stylesheet) -> (Size, Size)[src]
fn draw(
&mut self,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet
) -> Vec<Primitive<'a>>[src]
&mut self,
layout: Rectangle,
clip: Rectangle,
style: &Stylesheet
) -> Vec<Primitive<'a>>
fn state(&self) -> StateVec[src]
fn hit(
&self,
layout: Rectangle,
clip: Rectangle,
_style: &Stylesheet,
x: f32,
y: f32
) -> bool[src]
&self,
layout: Rectangle,
clip: Rectangle,
_style: &Stylesheet,
x: f32,
y: f32
) -> bool
fn focused(&self) -> bool[src]
fn event(
&mut self,
_layout: Rectangle,
_clip: Rectangle,
_style: &Stylesheet,
_event: Event,
_context: &mut Context<Message>
)[src]
&mut self,
_layout: Rectangle,
_clip: Rectangle,
_style: &Stylesheet,
_event: Event,
_context: &mut Context<Message>
)
fn node_event(
&mut self,
_layout: Rectangle,
_style: &Stylesheet,
_event: NodeEvent,
_context: &mut Context<Message>
)[src]
&mut self,
_layout: Rectangle,
_style: &Stylesheet,
_event: NodeEvent,
_context: &mut Context<Message>
)
Auto Trait Implementations
impl<'a, T> !RefUnwindSafe for Progress<'a, T>
impl<'a, T> Send for Progress<'a, T>
impl<'a, T> !Sync for Progress<'a, T>
impl<'a, T> Unpin for Progress<'a, T>
impl<'a, T> !UnwindSafe for Progress<'a, T>
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Any for T where
T: Any,
T: Any,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T> Instrument for T[src]
fn instrument(self, span: Span) -> Instrumented<Self>[src]
fn in_current_span(self) -> Instrumented<Self>[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> Pointable for T
pub const ALIGN: usize
type Init = T
The type for initializers.
pub unsafe fn init(init: <T as Pointable>::Init) -> usize
pub unsafe fn deref<'a>(ptr: usize) -> &'a T
pub unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T
pub unsafe fn drop(ptr: usize)
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,