Struct pixel_game_lib::gui::GuiBuilder
source · pub struct GuiBuilder { /* private fields */ }
Expand description
Construct a GUI from a tree of widgets defined by the layout.
Implementations§
source§impl GuiBuilder
impl GuiBuilder
sourcepub fn new(root_layout: Style) -> Self
pub fn new(root_layout: Style) -> Self
Start creating a GUI.
§Arguments
root_layout
- Layout for the root node. Size will be automatically set by theWidget::update_layout
trait call.
sourcepub fn add_widget<W>(
&mut self,
widget: W::Widget,
layout: Style,
parent: impl Into<NodeId>
) -> Result<W>where
W: WidgetRef + 'static,
pub fn add_widget<W>(
&mut self,
widget: W::Widget,
layout: Style,
parent: impl Into<NodeId>
) -> Result<W>where
W: WidgetRef + 'static,
Register a widget.
This will automatically update the widget size and location when it changes.
The generic type passed must be reference type of the Widget
passed, usually this is just the widget name with a Ref
postfix.
§Arguments
widget
- Widget implementing theWidget
trait.layout
- How theWidget
behaves as a layout.parent
- Parent Taffy node the widget will be a child of.
§Returns
A Taffy node type that can be used to create a hierarchy of nodes. This can be used in the update or draw loop to get a reference to the widget itself.
Auto Trait Implementations§
impl Freeze for GuiBuilder
impl !RefUnwindSafe for GuiBuilder
impl !Send for GuiBuilder
impl !Sync for GuiBuilder
impl Unpin for GuiBuilder
impl !UnwindSafe for GuiBuilder
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