Struct pixel_game_lib::gui::GuiBuilder

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pub struct GuiBuilder { /* private fields */ }
Expand description

Construct a GUI from a tree of widgets defined by the layout.

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impl GuiBuilder

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pub fn new(root_layout: Style) -> Self

Start creating a GUI.

§Arguments
  • root_layout - Layout for the root node. Size will be automatically set by the Widget::update_layout trait call.
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pub fn add_widget<W>( &mut self, widget: W::Widget, layout: Style, parent: impl Into<NodeId> ) -> Result<W>
where W: WidgetRef + 'static,

Register a widget.

This will automatically update the widget size and location when it changes. The generic type passed must be reference type of the Widget passed, usually this is just the widget name with a Ref postfix.

§Arguments
  • widget - Widget implementing the Widget trait.
  • layout - How the Widget behaves as a layout.
  • parent - Parent Taffy node the widget will be a child of.
§Returns

A Taffy node type that can be used to create a hierarchy of nodes. This can be used in the update or draw loop to get a reference to the widget itself.

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pub fn build(self) -> Gui

Build the GUI.

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pub fn root(&self) -> NodeId

The root node so children can be added to it.

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