Struct pixel_game_lib::sprite::Sprite
source · pub struct Sprite { /* private fields */ }Expand description
Sprite that can be drawn on the canvas.
Implementations§
source§impl Sprite
impl Sprite
sourcepub fn from_buffer(
buffer: &[u32],
size: Extent2<usize>,
offset: SpriteOffset
) -> Self
pub fn from_buffer( buffer: &[u32], size: Extent2<usize>, offset: SpriteOffset ) -> Self
Create a sprite from a buffer of colors.
sourcepub fn render(&self, offset: Vec2<f64>, canvas: &mut Canvas<'_>)
pub fn render(&self, offset: Vec2<f64>, canvas: &mut Canvas<'_>)
Draw the sprite based on a camera offset.
sourcepub fn render_area(
&self,
offset: Vec2<f64>,
area: Extent2<usize>,
canvas: &mut Canvas<'_>
)
pub fn render_area( &self, offset: Vec2<f64>, area: Extent2<usize>, canvas: &mut Canvas<'_> )
Draw the sprite filling the area.
The behavior depends on the metadata of the sprite.
sourcepub fn render_options(
&self,
blit_options: &BlitOptions,
canvas: &mut Canvas<'_>
)
pub fn render_options( &self, blit_options: &BlitOptions, canvas: &mut Canvas<'_> )
Draw the sprite with custom blitting options.
This won’t set any of the regular defaults, like the position.
sourcepub fn is_pixel_transparent(&self, pixel: Vec2<u32>) -> bool
pub fn is_pixel_transparent(&self, pixel: Vec2<u32>) -> bool
Whether a pixel on the image is transparent.
sourcepub fn into_blit_buffer(self) -> BlitBuffer
pub fn into_blit_buffer(self) -> BlitBuffer
Raw buffer.
sourcepub fn pixels_mut(&mut self) -> &mut [u32]
pub fn pixels_mut(&mut self) -> &mut [u32]
Get the raw pixels.
Trait Implementations§
source§impl Compound for Sprite
impl Compound for Sprite
source§fn load(cache: AnyCache<'_>, id: &SharedString) -> Result<Self, BoxedError>
fn load(cache: AnyCache<'_>, id: &SharedString) -> Result<Self, BoxedError>
Loads an asset from the cache. Read more
source§const HOT_RELOADED: bool = true
const HOT_RELOADED: bool = true
If
false, disable hot-reloading for assets of this type (true by
default). If so, you may want to implement NotHotReloaded for this
type to enable additional functions.Auto Trait Implementations§
impl RefUnwindSafe for Sprite
impl Send for Sprite
impl Sync for Sprite
impl Unpin for Sprite
impl UnwindSafe for Sprite
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<R, P> ReadPrimitive<R> for P
impl<R, P> ReadPrimitive<R> for P
source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian().§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.