Struct pixel_game_lib::canvas::Canvas
source · pub struct Canvas<'a> { /* private fields */ }Expand description
Simple wrapper around a pixel buffer that can be passed around to rendering calls.
Implementations§
source§impl<'a> Canvas<'a>
impl<'a> Canvas<'a>
sourcepub fn set_pixel(&mut self, position: Vec2<f64>, color: u32)
pub fn set_pixel(&mut self, position: Vec2<f64>, color: u32)
Set a pixel on the buffer at the coordinate passed.
If the coordinate is out of bounds nothing will be done.
This is quite a slow operation because it needs to calculate the index of the coordinate, if setting multiple pixels it might be more efficient to create a sprite from them.
sourcepub fn raw_buffer(&mut self) -> &mut [u32]
pub fn raw_buffer(&mut self) -> &mut [u32]
Get the raw buffer of pixels.
Auto Trait Implementations§
impl<'a> RefUnwindSafe for Canvas<'a>
impl<'a> Send for Canvas<'a>
impl<'a> Sync for Canvas<'a>
impl<'a> Unpin for Canvas<'a>
impl<'a> !UnwindSafe for Canvas<'a>
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T: ?Sized,
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