Struct pixel_game_lib::physics::Physics
source · pub struct Physics { /* private fields */ }Expand description
Physics simulation state.
Implementations§
source§impl Physics
impl Physics
sourcepub fn step(&mut self, dt: f64, settings: &PhysicsSettings)
pub fn step(&mut self, dt: f64, settings: &PhysicsSettings)
Simulate a single step.
sourcepub fn colliding_rigid_bodies(
&mut self
) -> &[(RigidBodyKey, RigidBodyKey, CollisionResponse)]
pub fn colliding_rigid_bodies( &mut self ) -> &[(RigidBodyKey, RigidBodyKey, CollisionResponse)]
Get the calculated collision pairs with collision information.
sourcepub fn is_rigidbody_on_grid(&self, _rigidbody: &RigidBodyHandle) -> bool
pub fn is_rigidbody_on_grid(&self, _rigidbody: &RigidBodyHandle) -> bool
Whether a rigidbody is still in the grid range.
sourcepub fn rigidbody_amount(&self) -> u32
pub fn rigidbody_amount(&self) -> u32
Amount of rigidbodies currently registered.
sourcepub fn debug_info_constraints(
&self
) -> Vec<(Vec2<f64>, Vec2<f64>, CollisionResponse)>
pub fn debug_info_constraints( &self ) -> Vec<(Vec2<f64>, Vec2<f64>, CollisionResponse)>
Debug information for all constraints.
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for Physics
impl !Send for Physics
impl !Sync for Physics
impl Unpin for Physics
impl !UnwindSafe for Physics
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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T: ?Sized,
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