Struct pixel_game_lib::physics::collision::CollisionResponse
source · pub struct CollisionResponse {
pub local_contact_1: Vec2<f64>,
pub local_contact_2: Vec2<f64>,
pub normal: Vec2<f64>,
pub penetration: f64,
}Expand description
Response for a collision.
Fields§
§local_contact_1: Vec2<f64>Local position of contact point 1.
local_contact_2: Vec2<f64>Local position of contact point 2.
normal: Vec2<f64>Normalized direction of collision.
penetration: f64Distance of penetration between objects.
Trait Implementations§
source§impl Clone for CollisionResponse
impl Clone for CollisionResponse
source§fn clone(&self) -> CollisionResponse
fn clone(&self) -> CollisionResponse
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for CollisionResponse
impl Debug for CollisionResponse
source§impl PartialEq for CollisionResponse
impl PartialEq for CollisionResponse
source§fn eq(&self, other: &CollisionResponse) -> bool
fn eq(&self, other: &CollisionResponse) -> bool
This method tests for
self and other values to be equal, and is used
by ==.impl StructuralPartialEq for CollisionResponse
Auto Trait Implementations§
impl RefUnwindSafe for CollisionResponse
impl Send for CollisionResponse
impl Sync for CollisionResponse
impl Unpin for CollisionResponse
impl UnwindSafe for CollisionResponse
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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Mutably borrows from an owned value. Read more
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
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impl<SS, SP> SupersetOf<SS> for SPwhere
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§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
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The inclusion map: converts
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