pub struct AtlasAnimation {
pub frames: Vec<String>,
pub fps: f32,
pub looping: bool,
}Expand description
One animation sequence inside the sheet.
Fields§
§frames: Vec<String>§fps: f32§looping: boolTrait Implementations§
Source§impl Clone for AtlasAnimation
impl Clone for AtlasAnimation
Source§impl Debug for AtlasAnimation
impl Debug for AtlasAnimation
Source§impl PartialEq for AtlasAnimation
impl PartialEq for AtlasAnimation
impl StructuralPartialEq for AtlasAnimation
Auto Trait Implementations§
impl Forget for AtlasAnimation
impl Freeze for AtlasAnimation
impl Move for AtlasAnimation
impl RefUnwindSafe for AtlasAnimation
impl Send for AtlasAnimation
impl Sync for AtlasAnimation
impl Unpin for AtlasAnimation
impl UnsafeUnpin for AtlasAnimation
impl UnwindSafe for AtlasAnimation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more