pub enum OpenGL {
V2_0,
V2_1,
V3_0,
V3_1,
V3_2,
V3_3,
V4_0,
V4_1,
V4_2,
V4_3,
V4_4,
V4_5,
}
Variants§
Implementations§
Trait Implementations§
Source§impl Ord for OpenGL
impl Ord for OpenGL
Source§impl PartialOrd for OpenGL
impl PartialOrd for OpenGL
impl Copy for OpenGL
impl Eq for OpenGL
impl StructuralPartialEq for OpenGL
Auto Trait Implementations§
impl Freeze for OpenGL
impl RefUnwindSafe for OpenGL
impl Send for OpenGL
impl Sync for OpenGL
impl Unpin for OpenGL
impl UnwindSafe for OpenGL
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more