[−][src]Struct opengl_graphics::Textured
Describes how to render textured objects.
Implementations
impl Textured
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pub fn new(glsl: GLSL) -> Self
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pub fn from_vs_fs(
glsl: GLSL,
vertex_shaders: &Shaders<GLSL, str>,
fragment_shaders: &Shaders<GLSL, str>
) -> Result<Self, String>
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glsl: GLSL,
vertex_shaders: &Shaders<GLSL, str>,
fragment_shaders: &Shaders<GLSL, str>
) -> Result<Self, String>
Generate using custom vertex and fragment shaders.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Textured
impl Send for Textured
impl Sync for Textured
impl Unpin for Textured
impl UnwindSafe for Textured
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,