Struct opengl_graphics::Textured
source · pub struct Textured { /* private fields */ }
Expand description
Describes how to render textured objects.
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Auto Trait Implementations§
impl RefUnwindSafe for Textured
impl Send for Textured
impl Sync for Textured
impl Unpin for Textured
impl UnwindSafe for Textured
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more