[][src]Struct opengl_graphics::Textured

pub struct Textured { /* fields omitted */ }

Describes how to render textured objects.

Methods

impl Textured[src]

pub fn new(glsl: GLSL) -> Self[src]

Generate using pass-through shaders.

Panics

If the default pass-through shaders fail to compile

pub fn from_vs_fs(
    glsl: GLSL,
    vertex_shaders: &Shaders<GLSL, str>,
    fragment_shaders: &Shaders<GLSL, str>
) -> Result<Self, String>
[src]

Generate using custom vertex and fragment shaders.

Trait Implementations

impl Drop for Textured[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SetParameter for T

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.