Struct opengl_graphics::Textured[][src]

pub struct Textured { /* fields omitted */ }

Describes how to render textured objects.

Methods

impl Textured
[src]

Generate using pass-through shaders.

Panics

If the default pass-through shaders fail to compile

Generate using custom vertex and fragment shaders.

Trait Implementations

impl Drop for Textured
[src]

Executes the destructor for this type. Read more

Auto Trait Implementations

impl Send for Textured

impl Sync for Textured