Struct opengl_graphics::Textured [−][src]
pub struct Textured { /* fields omitted */ }Describes how to render textured objects.
Methods
impl Textured[src]
impl Texturedpub fn new(glsl: GLSL) -> Self[src]
pub fn new(glsl: GLSL) -> Selfpub fn from_vs_fs(
glsl: GLSL,
vertex_shaders: &Shaders<GLSL, str>,
fragment_shaders: &Shaders<GLSL, str>
) -> Result<Self, String>[src]
pub fn from_vs_fs(
glsl: GLSL,
vertex_shaders: &Shaders<GLSL, str>,
fragment_shaders: &Shaders<GLSL, str>
) -> Result<Self, String>Generate using custom vertex and fragment shaders.