Struct opengl_graphics::Textured [] [src]

pub struct Textured { /* fields omitted */ }

Describes how to render textured objects.

Methods

impl Textured
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Generate using pass-through shaders.

Panics

If the default pass-through shaders fail to compile

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Generate using custom vertex and fragment shaders.

Trait Implementations

impl Drop for Textured
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Executes the destructor for this type. Read more