Struct glium_graphics::GliumGraphics
[−]
[src]
pub struct GliumGraphics<'d, 's, S: 's> { /* fields omitted */ }
Graphics back-end.
Methods
impl<'d, 's, S: Surface> GliumGraphics<'d, 's, S>
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fn new(system: &'d mut Glium2d, surface: &'s mut S) -> GliumGraphics<'d, 's, S>
Creates a new graphics object.
Trait Implementations
impl<'d, 's, S: Surface> Graphics for GliumGraphics<'d, 's, S>
[src]
Implemented by all graphics back-ends.
type Texture = Texture
The texture type associated with the back-end. Read more
fn clear_color(&mut self, color: [f32; 4])
Clears background with a color.
fn clear_stencil(&mut self, value: u8)
Clears stencil buffer with a value, usually 0. Read more
fn tri_list<F>(&mut self, draw_state: &DrawState, color: &[f32; 4], f: F) where
F: FnMut(&mut FnMut(&[[f32; 2]])),
F: FnMut(&mut FnMut(&[[f32; 2]])),
Renders list of 2d triangles.
fn tri_list_uv<F>(
&mut self,
draw_state: &DrawState,
color: &[f32; 4],
texture: &Texture,
f: F
) where
F: FnMut(&mut FnMut(&[[f32; 2]], &[[f32; 2]])),
&mut self,
draw_state: &DrawState,
color: &[f32; 4],
texture: &Texture,
f: F
) where
F: FnMut(&mut FnMut(&[[f32; 2]], &[[f32; 2]])),
Renders list of 2d triangles.
A texture coordinate is assigned per vertex. The texture coordinates refers to the current texture.
fn rectangle<R>(
&mut self,
r: &Rectangle,
rectangle: R,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
) where
R: Into<[f64; 4]>,
&mut self,
r: &Rectangle,
rectangle: R,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
) where
R: Into<[f64; 4]>,
Draws a rectangle. Read more
fn polygon(
&mut self,
p: &Polygon,
polygon: &[[f64; 2]],
draw_state: &DrawState,
transform: [[f64; 3]; 2]
)
&mut self,
p: &Polygon,
polygon: &[[f64; 2]],
draw_state: &DrawState,
transform: [[f64; 3]; 2]
)
Draws a polygon. Read more
fn polygon_tween_lerp(
&mut self,
p: &Polygon,
polygons: &[&[[f64; 2]]],
tween_factor: f64,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
)
&mut self,
p: &Polygon,
polygons: &[&[[f64; 2]]],
tween_factor: f64,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
)
Draws a tweened polygon using linear interpolation. Read more
fn image(
&mut self,
image: &Image,
texture: &Self::Texture,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
)
&mut self,
image: &Image,
texture: &Self::Texture,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
)
Draws image. Read more
fn ellipse<R>(
&mut self,
e: &Ellipse,
rectangle: R,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
) where
R: Into<[f64; 4]>,
&mut self,
e: &Ellipse,
rectangle: R,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
) where
R: Into<[f64; 4]>,
Draws ellipse. Read more
fn line<L>(
&mut self,
l: &Line,
line: L,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
) where
L: Into<[f64; 4]>,
&mut self,
l: &Line,
line: L,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
) where
L: Into<[f64; 4]>,
Draws line. Read more
fn circle_arc<R>(
&mut self,
c: &CircleArc,
rectangle: R,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
) where
R: Into<[f64; 4]>,
&mut self,
c: &CircleArc,
rectangle: R,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
) where
R: Into<[f64; 4]>,
Draws circle arc. Read more
fn deform_image(
&mut self,
d: &DeformGrid,
texture: &Self::Texture,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
)
&mut self,
d: &DeformGrid,
texture: &Self::Texture,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
)
Draws deformed image. Read more