pub struct Transform(/* private fields */);Expand description
The Transform structure holds one or more 4 x 4 transformation matrices. In the cases that a Transform structure is contained inside any type of node structure, a Texture structure, or a Skin structure, it must contain a single matrix. In the case that a Transform structure is contained inside a Skeleton structure, is must contain an array of matrices with one entry for each bone referenced by the skeleton.
When contained inside a node structure, a Transform structure can be the target of a track stored inside an Animation structure.
Auto Trait Implementations§
impl Freeze for Transform
impl RefUnwindSafe for Transform
impl Send for Transform
impl Sync for Transform
impl Unpin for Transform
impl UnwindSafe for Transform
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more