Struct opengex::structure::Transform
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pub struct Transform(_);
The Transform structure holds one or more 4 x 4 transformation matrices. In the cases that a Transform structure is contained inside any type of node structure, a Texture structure, or a Skin structure, it must contain a single matrix. In the case that a Transform structure is contained inside a Skeleton structure, is must contain an array of matrices with one entry for each bone referenced by the skeleton.
When contained inside a node structure, a Transform structure can be the target of a track stored inside an Animation structure.