pub struct Replay {
pub level: Level,
pub inputs: Vec<[PlayerAction; 6]>,
pub names: [String; 6],
}Fields§
§level: Level§inputs: Vec<[PlayerAction; 6]>§names: [String; 6]What each seat was called when the round was played, empty for a seat that was never named.
Not derivable from anything else in the file, and not the watcher’s business to supply: a round played online was played by whoever the table agreed on, and a replay that fell back to the local couch names put this machine’s P1 on somebody else’s crabs.
Implementations§
Source§impl Replay
impl Replay
pub fn new(level: Level) -> Replay
Sourcepub fn named(self, names: [String; 6]) -> Replay
pub fn named(self, names: [String; 6]) -> Replay
Record who was playing. Called once, at the moment the round starts, because that is when the shell knows.
pub fn record(&mut self, actions: [PlayerAction; 6])
Sourcepub fn playback(&self) -> Board
pub fn playback(&self) -> Board
Rebuild the starting board and run every recorded tick; returns the final board.
pub fn to_text(&self) -> String
pub fn parse(text: &str) -> Result<Replay, String>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Replay
impl RefUnwindSafe for Replay
impl Send for Replay
impl Sync for Replay
impl Unpin for Replay
impl UnsafeUnpin for Replay
impl UnwindSafe for Replay
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