pub enum PlayerAction {
None,
Place {
x: u8,
y: u8,
dir: Direction,
},
Remove {
x: u8,
y: u8,
},
}Expand description
One player’s input for one tick. Coordinates are the cursor’s tile. The
wire packs this into 2 bytes (spec §7.6); see crate::transport.
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Source§impl Clone for PlayerAction
impl Clone for PlayerAction
Source§fn clone(&self) -> PlayerAction
fn clone(&self) -> PlayerAction
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for PlayerAction
Source§impl Debug for PlayerAction
impl Debug for PlayerAction
Source§impl Default for PlayerAction
impl Default for PlayerAction
Source§fn default() -> PlayerAction
fn default() -> PlayerAction
Returns the “default value” for a type. Read more
impl Eq for PlayerAction
Source§impl PartialEq for PlayerAction
impl PartialEq for PlayerAction
impl StructuralPartialEq for PlayerAction
Auto Trait Implementations§
impl Freeze for PlayerAction
impl RefUnwindSafe for PlayerAction
impl Send for PlayerAction
impl Sync for PlayerAction
impl Unpin for PlayerAction
impl UnsafeUnpin for PlayerAction
impl UnwindSafe for PlayerAction
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