pub struct Gull {
pub id: u32,
pub tile: u16,
pub dir: Direction,
pub progress: u16,
pub prev_tile: u16,
pub prev_progress: u16,
pub prev_dir: Direction,
pub handed: Handedness,
pub state: GullState,
pub takeoff_in: u32,
}Expand description
One gull. Moves on the grid exactly like a crab while walking (walls, signposts, handedness), slower than a common crab.
Fields§
§id: u32Stable identity for the render layer; unique within a match.
tile: u16§dir: Direction§progress: u16§prev_tile: u16§prev_progress: u16§prev_dir: Direction§handed: Handedness§state: GullState§takeoff_in: u32Ticks of walking left until the next takeoff.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Gull
impl RefUnwindSafe for Gull
impl Send for Gull
impl Sync for Gull
impl Unpin for Gull
impl UnsafeUnpin for Gull
impl UnwindSafe for Gull
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