pub struct GpuSimulator {
pub device: Arc<Device>,
pub queue: Arc<Queue>,
pub state: GpuState,
pub model: Model,
/* private fields */
}Expand description
GPU-accelerated batch simulator.
Fields§
§device: Arc<Device>§queue: Arc<Queue>§state: GpuState§model: ModelImplementations§
Source§impl GpuSimulator
impl GpuSimulator
Auto Trait Implementations§
impl !Freeze for GpuSimulator
impl !RefUnwindSafe for GpuSimulator
impl Send for GpuSimulator
impl Sync for GpuSimulator
impl Unpin for GpuSimulator
impl UnsafeUnpin for GpuSimulator
impl !UnwindSafe for GpuSimulator
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.