pub struct GpuState {
pub device: Arc<Device>,
pub queue: Arc<Queue>,
pub nworld: usize,
pub nq: usize,
pub nv: usize,
pub q_buffer: Buffer,
pub v_buffer: Buffer,
pub ctrl_buffer: Buffer,
pub qdd_buffer: Buffer,
pub q_staging: Buffer,
pub v_staging: Buffer,
}Expand description
GPU-backed batch simulation state.
Stores state for nworld parallel environments on GPU memory.
Fields§
§device: Arc<Device>§queue: Arc<Queue>§nworld: usize§nq: usize§nv: usize§q_buffer: Buffer§v_buffer: Buffer§ctrl_buffer: Buffer§qdd_buffer: Buffer§q_staging: Buffer§v_staging: BufferImplementations§
Auto Trait Implementations§
impl !Freeze for GpuState
impl !RefUnwindSafe for GpuState
impl Send for GpuState
impl Sync for GpuState
impl Unpin for GpuState
impl UnsafeUnpin for GpuState
impl !UnwindSafe for GpuState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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Mutably borrows from an owned value. Read more
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.