#[repr(transparent)]
pub struct PxAggregate<L, S, D, T, C>where
    L: ArticulationLink,
    S: RigidStatic,
    D: RigidDynamic,
    T: Articulation,
    C: ArticulationReducedCoordinate,
{ /* private fields */ }
Expand description

A collection of actors sharing a broad-phase entry. Parametrized by the ArticulationLink, RigidStatic, RigidDynamic, Articulation and ArticulationReducedCoordinate types that it may contain.

Trait Implementations

Create a new owning wrapper around a raw physx_sys::PxAggregate. Read more
Add an actor to the aggregate.
Add an actor to the aggregate.
Add an actor to the aggregate.
Add an articulation to the aggregate.
Add an articulation to the aggregate.
Get a Vec of all the actors in the aggregate.
Return the maximum possible number of actors in the aggregate.
Returns the number of actors in the aggregate.
Returns whether the aggregate will collide with itself.
Remove an actor from the aggregate.
Remove an articulation from the aggregate.
Returns a raw const pointer to the wrapped type. Retrieving a raw pointer is safe. However, pretty much any use of a raw pointer is unsafe. In particular: this pointer should not be used to construct a second owning wrapper around the pointer. Read more
Returns a raw mut pointer to the wrapped type. Retrieving a raw pointer is safe. However, pretty much any use of a raw pointer is unsafe. In particular: this pointer should not be used to construct a second owning wrapper around the pointer. Read more
Executes the destructor for this type. Read more

Auto Trait Implementations

Blanket Implementations

Get the concrete type of the actor
Get the world bounds of this actor
Set a flag on this actor
Set the flags to the provided value
Get all actor flags
Set the dominance group
Read the dominance group
Set the owner client of this actor
Read the owner client of this actor
Enable visualization of this actor
set gravity state
Gets the TypeId of self. Read more
Get the name of the real type referenced by this pointer, or None if the returned string is not valid
Returns an enumerated value identifying the type. This may return ConcreteType::Undefined in surprising situations, notably this does not seem to work with get_active_actors. Use get_type for actors if possible. Read more
Set or unset the specified flag on this object.
Set the BaseFlags of this object. Note that replaces all flags currently on the object. Use set_base_flag to set individual flags. Read more
Read the BaseFlags of this object
Returns true if this object can be released, i.e., it is not subordinate.
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.