Struct peter_engine::graphics::Projection
source · pub struct Projection {
pub clip_near: f32,
pub clip_far: f32,
pub model_matrix: Matrix4<f32>,
pub view_matrix: Matrix4<f32>,
pub projection_matrix: Matrix4<f32>,
pub derived_pvm: Matrix4<f32>,
pub derived_vm: Matrix4<f32>,
}Fields§
§clip_near: f32§clip_far: f32§model_matrix: Matrix4<f32>§view_matrix: Matrix4<f32>§projection_matrix: Matrix4<f32>§derived_pvm: Matrix4<f32>§derived_vm: Matrix4<f32>Implementations§
source§impl Projection
impl Projection
pub fn set_model_matrix(&mut self, model_matrix: Matrix4<f32>)
pub fn set_view_matrix(&mut self, view_matrix: Matrix4<f32>)
pub fn set_projection_matrix(&mut self, projection_matrix: Matrix4<f32>)
pub fn set_model_transform(&mut self, model_transform: Transform)
pub fn set_view_look_at(&mut self, eye: Point3<f32>, look_at: Point3<f32>)
sourcepub fn set_perspective_projection(
&mut self,
fov_deg: f32,
aspect: f32,
near: f32,
far: f32
)
pub fn set_perspective_projection( &mut self, fov_deg: f32, aspect: f32, near: f32, far: f32 )
fov_deg is the vertical field of view in degrees aspect is width / height
pub fn set_ortho_projection(&mut self, w: f32, h: f32, near: f32, far: f32)
pub fn update_uniforms(&mut self, uniforms: &mut Uniforms)
pub fn screen_space_to_world_space( &self, screen_space: Point3<f32> ) -> Point3<f32>
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for Projection
impl Send for Projection
impl Sync for Projection
impl Unpin for Projection
impl UnwindSafe for Projection
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<R, P> ReadPrimitive<R> for P
impl<R, P> ReadPrimitive<R> for P
source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian().§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.