pub struct Transform {
    pub translation: Vector3<f32>,
    pub rotation: UnitQuaternion<f32>,
    pub scale: f32,
}

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§translation: Vector3<f32>§rotation: UnitQuaternion<f32>§scale: f32

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impl Transform

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pub fn apply(&self, point: Point3<f32>) -> Point3<f32>

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impl Default for Transform

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fn default() -> Self

Returns the “default value” for a type. Read more

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