pub struct GPUMaterialInstance {
pub material: RawAssetHandle,
pub bind_group: BindGroup,
/* private fields */
}Fields§
§material: RawAssetHandle§bind_group: BindGroupImplementations§
Trait Implementations§
Source§impl Asset<WGPUBackend> for GPUMaterialInstance
impl Asset<WGPUBackend> for GPUMaterialInstance
Source§type Source = MaterialInstanceDescriptor
type Source = MaterialInstanceDescriptor
The raw source representation stored in
Assets.Source§type Deps<'a> = (Res<'a, ProcessedAssets<GPUMaterial>>, Res<'a, ProcessedAssets<GPUTexture>>, Res<'a, ProcessedAssets<GPUTextureArray>>, Res<'a, ProcessedAssets<GPUCubemap>>, Res<'a, GlobalSamplers>)
type Deps<'a> = (Res<'a, ProcessedAssets<GPUMaterial>>, Res<'a, ProcessedAssets<GPUTexture>>, Res<'a, ProcessedAssets<GPUTextureArray>>, Res<'a, ProcessedAssets<GPUCubemap>>, Res<'a, GlobalSamplers>)
Resources (beyond
B itself) required to perform the conversion.
Use () when there are no extra dependencies.Source§fn upload<'a>(
source: &MaterialInstanceDescriptor,
backend: &WGPUBackend,
deps: &Self::Deps<'a>,
) -> Option<Self>
fn upload<'a>( source: &MaterialInstanceDescriptor, backend: &WGPUBackend, deps: &Self::Deps<'a>, ) -> Option<Self>
Auto Trait Implementations§
impl !RefUnwindSafe for GPUMaterialInstance
impl !UnwindSafe for GPUMaterialInstance
impl Freeze for GPUMaterialInstance
impl Send for GPUMaterialInstance
impl Sync for GPUMaterialInstance
impl Unpin for GPUMaterialInstance
impl UnsafeUnpin for GPUMaterialInstance
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
impl<T> Component for T
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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