pub struct GPUTexture {
pub texture: Texture,
pub view: TextureView,
}Fields§
§texture: Texture§view: TextureViewTrait Implementations§
Source§impl Asset<WGPUBackend> for GPUTexture
impl Asset<WGPUBackend> for GPUTexture
Source§type Source = TextureDescriptor
type Source = TextureDescriptor
The raw source representation stored in
Assets.Source§type Deps<'a> = Res<'a, MipmapGenerator>
type Deps<'a> = Res<'a, MipmapGenerator>
Resources (beyond
B itself) required to perform the conversion.
Use () when there are no extra dependencies.Source§fn upload<'a>(
source: &TextureDescriptor,
backend: &WGPUBackend,
mipmap_generator: &Res<'a, MipmapGenerator>,
) -> Option<Self>
fn upload<'a>( source: &TextureDescriptor, backend: &WGPUBackend, mipmap_generator: &Res<'a, MipmapGenerator>, ) -> Option<Self>
Auto Trait Implementations§
impl !RefUnwindSafe for GPUTexture
impl !UnwindSafe for GPUTexture
impl Freeze for GPUTexture
impl Send for GPUTexture
impl Sync for GPUTexture
impl Unpin for GPUTexture
impl UnsafeUnpin for GPUTexture
Blanket Implementations§
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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